70 lines
2.7 KiB
C#
70 lines
2.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MoreMountains.NiceVibrations
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{
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public class WobbleDemoManager : DemoManager
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{
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public Camera ButtonCamera;
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public RectTransform ContentZone;
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public WobbleButton WobbleButtonPrefab;
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public Vector2 PrefabSize = new Vector2(200f, 200f);
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public float Margin = 20f;
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public float Padding = 20f;
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protected List<WobbleButton> Buttons;
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protected Canvas _canvas;
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protected Vector3 _position = Vector3.zero;
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protected virtual void Start()
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{
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_canvas = GetComponentInParent<Canvas>();
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float horizontalF = (ContentZone.rect.width - 2 * Padding) / (PrefabSize.x + Margin);
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float verticalF = (ContentZone.rect.height - 2 * Padding) / (PrefabSize.y + Margin);
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int horizontal = Mathf.FloorToInt(horizontalF);
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int vertical = Mathf.FloorToInt(verticalF);
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float centerH = (ContentZone.rect.width - (Padding * 2) - (horizontal * PrefabSize.x) - (horizontal-1)*Margin ) / 2f;
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float centerV = (ContentZone.rect.height - (Padding * 2) - (vertical * PrefabSize.x) - (vertical - 1) * Margin) / 2f;
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Buttons = new List<WobbleButton>();
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for (int i = 0; i < horizontal; i++)
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{
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for (int j = 0; j < vertical; j++)
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{
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_position.x = centerH + Padding + PrefabSize.x/2f + i * (PrefabSize.x + Margin);
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_position.y = centerV + Padding + PrefabSize.y/2f + j * (PrefabSize.y + Margin);
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_position.z = 0f;
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WobbleButton button = Instantiate(WobbleButtonPrefab);
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button.transform.SetParent(ContentZone.transform);
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Buttons.Add(button);
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RectTransform rectTransform = button.GetComponent<RectTransform>();
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rectTransform.anchorMin = Vector2.zero;
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rectTransform.anchorMax = Vector2.zero;
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button.name = "WobbleButton" + i + j;
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button.transform.localScale = Vector3.one;
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rectTransform.anchoredPosition3D = _position;
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button.TargetCamera = ButtonCamera;
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button.Initialization();
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}
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}
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int counter = 0;
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foreach(WobbleButton wbutton in Buttons)
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{
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float newPitch = NiceVibrationsDemoHelpers.Remap(counter, 0f, Buttons.Count, 0.3f, 1f);
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wbutton.SetPitch(newPitch);
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counter++;
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}
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}
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}
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}
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