256 lines
7.6 KiB
C#
256 lines
7.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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namespace I2.Loc
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{
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public partial class LanguageSourceData
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{
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#region Language
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public void UpdateDictionary(bool force = false)
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{
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if (!force && mDictionary != null && mDictionary.Count == mTerms.Count)
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return;
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StringComparer comparer = CaseInsensitiveTerms ? StringComparer.OrdinalIgnoreCase : StringComparer.Ordinal;
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if (mDictionary.Comparer != comparer)
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mDictionary = new Dictionary<string, TermData>(comparer);
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else
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mDictionary.Clear();
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for (int i = 0, imax = mTerms.Count; i < imax; ++i)
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{
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var termData = mTerms[i];
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ValidateFullTerm(ref termData.Term);
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mDictionary[termData.Term]= mTerms[i];
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mTerms[i].Validate();
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}
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if (I2Utils.IsPlaying())
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{
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SaveLanguages(true);
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}
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}
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public string GetTranslation (string term, string overrideLanguage = null, string overrideSpecialization = null, bool skipDisabled = false, bool allowCategoryMistmatch = false)
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{
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string Translation;
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if (TryGetTranslation(term, out Translation, overrideLanguage:overrideLanguage, overrideSpecialization:overrideSpecialization, skipDisabled:skipDisabled, allowCategoryMistmatch:allowCategoryMistmatch))
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return Translation;
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return string.Empty;
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}
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public bool TryGetTranslation (string term, out string Translation, string overrideLanguage=null, string overrideSpecialization=null, bool skipDisabled=false, bool allowCategoryMistmatch=false)
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{
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int Index = GetLanguageIndex( overrideLanguage==null ? LocalizationManager.CurrentLanguage : overrideLanguage, SkipDisabled: false );
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if (Index>=0 && (!skipDisabled || mLanguages[Index].IsEnabled()))
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{
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TermData data = GetTermData(term, allowCategoryMistmatch:allowCategoryMistmatch);
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if (data!=null)
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{
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Translation = data.GetTranslation(Index, overrideSpecialization, editMode:true);
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// "---" is a code to define that the translation is meant to be empty
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if (Translation == "---")
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{
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Translation = string.Empty;
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return true;
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}
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if (!string.IsNullOrEmpty(Translation))
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{
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// has a valid translation
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return true;
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}
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Translation = null;
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}
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if (OnMissingTranslation == MissingTranslationAction.ShowWarning)
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{
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Translation = $"<!-Missing Translation [{term}]-!>";
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return true;
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}
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if (OnMissingTranslation == MissingTranslationAction.Fallback && data!=null)
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{
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return TryGetFallbackTranslation(data, out Translation, Index, overrideSpecialization, skipDisabled);
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}
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if (OnMissingTranslation == MissingTranslationAction.Empty)
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{
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Translation = string.Empty;
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return true;
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}
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if (OnMissingTranslation == MissingTranslationAction.ShowTerm)
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{
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Translation = term;
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return true;
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}
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}
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Translation = null;
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return false;
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}
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bool TryGetFallbackTranslation(TermData termData, out string Translation, int langIndex, string overrideSpecialization = null, bool skipDisabled = false)
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{
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// Find base Language Code
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string baseLanguage = mLanguages[langIndex].Code;
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if (!string.IsNullOrEmpty(baseLanguage))
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{
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if (baseLanguage.Contains('-'))
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{
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baseLanguage = baseLanguage.Substring(0, baseLanguage.IndexOf('-'));
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}
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// Try finding in any of the Region of the base language
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for (int i = 0; i < mLanguages.Count; ++i)
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{
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if (i != langIndex &&
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mLanguages[i].Code.StartsWith(baseLanguage, StringComparison.Ordinal) &&
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(!skipDisabled || mLanguages[i].IsEnabled()) )
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{
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Translation = termData.GetTranslation(i, overrideSpecialization, editMode: true);
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if (!string.IsNullOrEmpty(Translation))
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return true;
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}
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}
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}
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// Otherwise, Try finding the first active language with a valid translation
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for (int i = 0; i < mLanguages.Count; ++i)
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{
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if (i!=langIndex &&
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(!skipDisabled || mLanguages[i].IsEnabled()) &&
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(baseLanguage==null || !mLanguages[i].Code.StartsWith(baseLanguage, StringComparison.Ordinal)))
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{
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Translation = termData.GetTranslation(i, overrideSpecialization, editMode: true);
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if (!string.IsNullOrEmpty(Translation))
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return true;
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}
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}
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Translation = null;
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return false;
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}
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public TermData AddTerm( string term )
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{
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return AddTerm (term, eTermType.Text);
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}
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public TermData GetTermData( string term, bool allowCategoryMistmatch = false)
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{
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if (string.IsNullOrEmpty(term))
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return null;
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if (mDictionary.Count==0)// != mTerms.Count)
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UpdateDictionary();
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TermData data;
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if (mDictionary.TryGetValue(term, out data))
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return data;
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TermData d = null;
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if (allowCategoryMistmatch)
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{
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var keyPart = GetKeyFromFullTerm (term);
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foreach (var kvp in mDictionary)
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if (kvp.Value.IsTerm (keyPart, true))
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{
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if (d == null)
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d = kvp.Value;
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else
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return null;
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}
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}
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return d;
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}
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public bool ContainsTerm(string term)
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{
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return GetTermData(term)!=null;
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}
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public List<string> GetTermsList ( string Category = null )
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{
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if (mDictionary.Count != mTerms.Count)
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UpdateDictionary();
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if (string.IsNullOrEmpty( Category ))
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return new List<string>( mDictionary.Keys );
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var terms = new List<string>();
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for (int i=0; i<mTerms.Count; ++i)
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{
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var term = mTerms[i];
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if (GetCategoryFromFullTerm( term.Term ) == Category)
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terms.Add( term.Term );
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}
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return terms;
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}
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public TermData AddTerm( string NewTerm, eTermType termType, bool SaveSource = true )
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{
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ValidateFullTerm( ref NewTerm );
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NewTerm = NewTerm.Trim ();
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if (mLanguages.Count == 0)
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AddLanguage ("English", "en");
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// Don't duplicate Terms
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TermData data = GetTermData(NewTerm);
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if (data==null)
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{
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data = new TermData();
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data.Term = NewTerm;
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data.TermType = termType;
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data.Languages = new string[ mLanguages.Count ];
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data.Flags = new byte[ mLanguages.Count ];
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mTerms.Add (data);
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mDictionary.Add ( NewTerm, data);
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#if UNITY_EDITOR
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if (SaveSource)
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{
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Editor_SetDirty();
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AssetDatabase.SaveAssets();
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}
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#endif
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}
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return data;
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}
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public void RemoveTerm( string term )
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{
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for (int i=0, imax=mTerms.Count; i<imax; ++i)
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if (mTerms[i].Term==term)
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{
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mTerms.RemoveAt(i);
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mDictionary.Remove(term);
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return;
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}
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}
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public static void ValidateFullTerm( ref string Term )
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{
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Term = Term.Replace('\\', '/');
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Term = Term.Trim();
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if (Term.StartsWith(EmptyCategory, StringComparison.Ordinal))
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{
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if (Term.Length>EmptyCategory.Length && Term[EmptyCategory.Length]=='/')
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Term = Term.Substring(EmptyCategory.Length+1);
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}
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Term = I2Utils.GetValidTermName(Term, true);
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}
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#endregion
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}
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} |