SamsonGame/Assets/Sources/I2/Localization/Scripts/LocalizeDropdown.cs

111 lines
2.8 KiB
C#

using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace I2.Loc
{
#if !UNITY_5_0 && !UNITY_5_1
[AddComponentMenu("I2/Localization/Localize Dropdown")]
public class LocalizeDropdown : MonoBehaviour
{
public List<string> _Terms = new List<string>();
public void Start()
{
LocalizationManager.OnLocalizeEvent += OnLocalize;
OnLocalize();
}
public void OnDestroy()
{
LocalizationManager.OnLocalizeEvent -= OnLocalize;
}
void OnEnable()
{
if (_Terms.Count == 0)
FillValues();
OnLocalize ();
}
public void OnLocalize()
{
if (!enabled || gameObject==null || !gameObject.activeInHierarchy)
return;
if (string.IsNullOrEmpty(LocalizationManager.CurrentLanguage))
return;
UpdateLocalization();
}
void FillValues()
{
var _Dropdown = GetComponent<Dropdown>();
if (_Dropdown == null && I2Utils.IsPlaying())
{
#if TextMeshPro
FillValuesTMPro();
#endif
return;
}
foreach (var term in _Dropdown.options)
{
_Terms.Add(term.text);
}
}
public void UpdateLocalization()
{
var _Dropdown = GetComponent<Dropdown>();
if (_Dropdown == null)
{
#if TextMeshPro
UpdateLocalizationTMPro();
#endif
return;
}
_Dropdown.options.Clear();
foreach (var term in _Terms)
{
var translation = LocalizationManager.GetTranslation(term);
_Dropdown.options.Add( new Dropdown.OptionData( translation ) );
}
_Dropdown.RefreshShownValue();
}
#if TextMeshPro
public void UpdateLocalizationTMPro()
{
var _Dropdown = GetComponent<TMP_Dropdown>();
if (_Dropdown == null)
return;
_Dropdown.options.Clear();
foreach (var term in _Terms)
{
var translation = LocalizationManager.GetTranslation(term);
_Dropdown.options.Add(new TMP_Dropdown.OptionData(translation));
}
_Dropdown.RefreshShownValue();
}
void FillValuesTMPro()
{
var _Dropdown = GetComponent<TMP_Dropdown>();
if (_Dropdown == null)
return;
foreach (var term in _Dropdown.options)
{
_Terms.Add(term.text);
}
}
#endif
}
#endif
}