SamsonGame/Assets/Sources/I2/Localization/Scripts/Targets/LocalizeTarget_UnityStandar...

51 lines
2.1 KiB
C#

using UnityEditor;
using UnityEngine;
namespace I2.Loc
{
public class LocalizeTargetDesc_Child : LocalizeTargetDesc<LocalizeTarget_UnityStandard_Child>
{
public override bool CanLocalize(Localize cmp) { return cmp.transform.childCount > 1; }
}
#if UNITY_EDITOR
[InitializeOnLoad]
#endif
public class LocalizeTarget_UnityStandard_Child : LocalizeTarget<GameObject>
{
static LocalizeTarget_UnityStandard_Child() { AutoRegister(); }
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Child { Name = "Child", Priority = 200 }); }
public override bool IsValid(Localize cmp) { return cmp.transform.childCount>1; }
public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.GameObject; }
public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.Text; }
public override bool CanUseSecondaryTerm() { return false; }
public override bool AllowMainTermToBeRTL() { return false; }
public override bool AllowSecondTermToBeRTL() { return false; }
public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
{
primaryTerm = cmp.name;
secondaryTerm = null;
}
public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
{
if (string.IsNullOrEmpty(mainTranslation))
return;
Transform locTr = cmp.transform;
var objName = mainTranslation;
var idx = mainTranslation.LastIndexOfAny(LanguageSourceData.CategorySeparators);
if (idx >= 0)
objName = objName.Substring(idx + 1);
for (int i = 0; i < locTr.childCount; ++i)
{
var child = locTr.GetChild(i);
child.gameObject.SetActive(child.name == objName);
}
}
}
}