54 lines
2.0 KiB
C#
54 lines
2.0 KiB
C#
using UnityEditor;
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using UnityEngine;
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using UnityEngine.UI;
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namespace I2.Loc
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{
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#if UNITY_EDITOR
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[InitializeOnLoad]
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#endif
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public class LocalizeTarget_UnityUI_Image : LocalizeTarget<Image>
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{
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static LocalizeTarget_UnityUI_Image() { AutoRegister(); }
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<Image, LocalizeTarget_UnityUI_Image> { Name = "Image", Priority = 100 }); }
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public override bool CanUseSecondaryTerm () { return false; }
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public override bool AllowMainTermToBeRTL () { return false; }
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public override bool AllowSecondTermToBeRTL () { return false; }
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public override eTermType GetPrimaryTermType(Localize cmp)
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{
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return mTarget.sprite == null ? eTermType.Texture : eTermType.Sprite;
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}
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public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.Text; }
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public override void GetFinalTerms ( Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm )
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{
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primaryTerm = mTarget.mainTexture ? mTarget.mainTexture.name : "";
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if (mTarget.sprite!=null && mTarget.sprite.name!=primaryTerm)
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primaryTerm += "." + mTarget.sprite.name;
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secondaryTerm = null;
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}
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public override void DoLocalize ( Localize cmp, string mainTranslation, string secondaryTranslation )
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{
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Sprite Old = mTarget.sprite;
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if (Old==null || Old.name!=mainTranslation)
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mTarget.sprite = cmp.FindTranslatedObject<Sprite>( mainTranslation );
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// If the old value is not in the translatedObjects, then unload it as it most likely was loaded from Resources
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//if (!HasTranslatedObject(Old))
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// Resources.UnloadAsset(Old);
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// In the editor, sometimes unity "forgets" to show the changes
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#if UNITY_EDITOR
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if (!Application.isPlaying)
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EditorUtility.SetDirty( mTarget );
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#endif
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}
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}
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}
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