47 lines
2.0 KiB
C#
47 lines
2.0 KiB
C#
using UnityEditor;
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using UnityEngine;
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using UnityEngine.UI;
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namespace I2.Loc
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{
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#if UNITY_EDITOR
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[InitializeOnLoad]
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#endif
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public class LocalizeTarget_UnityUI_RawImage : LocalizeTarget<RawImage>
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{
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static LocalizeTarget_UnityUI_RawImage() { AutoRegister(); }
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<RawImage, LocalizeTarget_UnityUI_RawImage> { Name = "RawImage", Priority = 100 }); }
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public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.Texture; }
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public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.Text; }
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public override bool CanUseSecondaryTerm() { return false; }
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public override bool AllowMainTermToBeRTL() { return false; }
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public override bool AllowSecondTermToBeRTL() { return false; }
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public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
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{
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primaryTerm = mTarget.mainTexture ? mTarget.mainTexture.name : "";
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secondaryTerm = null;
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}
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public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
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{
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Texture Old = mTarget.texture;
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if (Old == null || Old.name != mainTranslation)
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mTarget.texture = cmp.FindTranslatedObject<Texture>(mainTranslation);
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// If the old value is not in the translatedObjects, then unload it as it most likely was loaded from Resources
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//if (!HasTranslatedObject(Old))
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// Resources.UnloadAsset(Old);
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// In the editor, sometimes unity "forgets" to show the changes
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#if UNITY_EDITOR
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if (!Application.isPlaying)
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EditorUtility.SetDirty(mTarget);
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#endif
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}
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}
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} |