36 lines
833 B
C#
36 lines
833 B
C#
using UnityEngine;
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using Lean.Common;
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namespace Lean.Gui
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{
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/// <summary>This component works just like LeanToggle, but it registers itself with the LeanWindowCloser.
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/// This allows the window to be automatically closed if you press the LeanWindowCloser.CloseKey.</summary>
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[HelpURL(LeanGui.HelpUrlPrefix + "LeanWindow")]
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[AddComponentMenu(LeanGui.ComponentMenuPrefix + "Window")]
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public class LeanWindow : LeanToggle
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{
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protected override void TurnOnNow()
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{
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base.TurnOnNow();
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LeanWindowCloser.Register(this);
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}
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}
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}
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#if UNITY_EDITOR
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namespace Lean.Gui.Editor
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{
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using TARGET = LeanWindow;
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[UnityEditor.CanEditMultipleObjects]
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[UnityEditor.CustomEditor(typeof(TARGET))]
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public class LeanWindow_Editor : LeanToggle_Editor
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{
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protected override void OnInspector()
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{
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base.OnInspector();
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}
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}
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}
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#endif |