SamsonGame/Assets/Sources/Lean/Touch/Extras/LeanFingerSwipe.cs

90 lines
2.8 KiB
C#

using UnityEngine;
using Lean.Common;
using FSA = UnityEngine.Serialization.FormerlySerializedAsAttribute;
namespace Lean.Touch
{
/// <summary>This component fires events if a finger has swiped across the screen.
/// A swipe is defined as a touch that began and ended within the LeanTouch.TapThreshold time, and moved more than the LeanTouch.SwipeThreshold distance.</summary>
[HelpURL(LeanTouch.HelpUrlPrefix + "LeanFingerSwipe")]
[AddComponentMenu(LeanTouch.ComponentPathPrefix + "Finger Swipe")]
public class LeanFingerSwipe : LeanSwipeBase
{
/// <summary>Ignore fingers with StartedOverGui?</summary>
public bool IgnoreStartedOverGui { set { ignoreStartedOverGui = value; } get { return ignoreStartedOverGui; } } [FSA("IgnoreStartedOverGui")] [SerializeField] private bool ignoreStartedOverGui = true;
/// <summary>Ignore fingers with OverGui?</summary>
public bool IgnoreIsOverGui { set { ignoreIsOverGui = value; } get { return ignoreIsOverGui; } } [FSA("IgnoreIsOverGui")] [SerializeField] private bool ignoreIsOverGui;
/// <summary>If the specified object is set and isn't selected, then this component will do nothing.</summary>
public LeanSelectable RequiredSelectable { set { requiredSelectable = value; } get { return requiredSelectable; } } [FSA("RequiredSelectable")] [SerializeField] private LeanSelectable requiredSelectable;
#if UNITY_EDITOR
protected virtual void Reset()
{
requiredSelectable = GetComponentInParent<LeanSelectable>();
}
#endif
protected virtual void Start()
{
if (requiredSelectable == null)
{
requiredSelectable = GetComponentInParent<LeanSelectable>();
}
}
protected virtual void OnEnable()
{
LeanTouch.OnFingerSwipe += HandleFingerSwipe;
}
protected virtual void OnDisable()
{
LeanTouch.OnFingerSwipe -= HandleFingerSwipe;
}
private void HandleFingerSwipe(LeanFinger finger)
{
if (ignoreStartedOverGui == true && finger.StartedOverGui == true)
{
return;
}
if (ignoreIsOverGui == true && finger.IsOverGui == true)
{
return;
}
if (requiredSelectable != null && requiredSelectable.IsSelected == false)
{
return;
}
HandleFingerSwipe(finger, finger.StartScreenPosition, finger.ScreenPosition);
}
}
}
#if UNITY_EDITOR
namespace Lean.Touch.Editor
{
using TARGET = LeanFingerSwipe;
[UnityEditor.CanEditMultipleObjects]
[UnityEditor.CustomEditor(typeof(TARGET))]
public class LeanFingerSwipe_Editor : LeanSwipeBase_Editor
{
protected override void OnInspector()
{
TARGET tgt; TARGET[] tgts; GetTargets(out tgt, out tgts);
Draw("ignoreStartedOverGui", "Ignore fingers with StartedOverGui?");
Draw("ignoreIsOverGui", "Ignore fingers with OverGui?");
Draw("requiredSelectable", "If the specified object is set and isn't selected, then this component will do nothing.");
base.OnInspector();
}
}
}
#endif