44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using UnityEngine;
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using System.Collections.Generic;
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namespace Lean.Transition.Method
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{
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/// <summary>This component calls the <b>RectTransform.SetAsLastSibling</b> method when this transition completes.</summary>
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[HelpURL(LeanTransition.HelpUrlPrefix + "LeanRectTransformSetAsLastSibling")]
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[AddComponentMenu(LeanTransition.MethodsMenuPrefix + "RectTransform/RectTransform.SetAsLastSibling" + LeanTransition.MethodsMenuSuffix + "(LeanRectTransformSetAsLastSibling)")]
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public class LeanRectTransformSetAsLastSibling : LeanMethodWithStateAndTarget
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{
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public override System.Type GetTargetType()
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{
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return typeof(RectTransform);
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}
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public override void Register()
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{
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PreviousState = Register(GetAliasedTarget(Data.Target), Data.Duration);
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}
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public static LeanState Register(RectTransform target, float duration)
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{
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var state = LeanTransition.SpawnWithTarget(State.Pool, target);
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return LeanTransition.Register(state, duration);
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}
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[System.Serializable]
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public class State : LeanStateWithTarget<RectTransform>
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{
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public override void UpdateWithTarget(float progress)
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{
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if (progress == 1.0f)
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{
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Target.SetAsLastSibling();
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}
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}
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public static Stack<State> Pool = new Stack<State>(); public override void Despawn() { Pool.Push(this); }
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}
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public State Data;
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}
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} |