SamsonGame/dll_src/msgpack/ReflectionCacheEntry.cs

45 lines
1.4 KiB
C#
Executable File

//
// Copyright 2011 Kazuki Oikawa
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using System;
using System.Collections.Generic;
using System.Reflection;
namespace MsgPack
{
public class ReflectionCacheEntry
{
const BindingFlags FieldBindingFlags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.GetField | BindingFlags.SetField;
public ReflectionCacheEntry (Type t)
{
FieldInfo[] fields = t.GetFields (FieldBindingFlags);
IDictionary<string, FieldInfo> map = new Dictionary<string, FieldInfo> (fields.Length);
for (int i = 0; i < fields.Length; i ++) {
FieldInfo f = fields[i];
string name = f.Name;
int pos;
if (name[0] == '<' && (pos = name.IndexOf ('>')) > 1)
name = name.Substring (1, pos - 1); // Auto-Property (\<.+\>) <ab>
map[name] = f;
}
FieldMap = map;
}
public IDictionary<string, FieldInfo> FieldMap { get; private set; }
}
}