386 lines
9.8 KiB
PHP
Executable File
386 lines
9.8 KiB
PHP
Executable File
#!/usr/bin/env php
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<?php
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ini_set('memory_limit', -1);
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gc_disable();
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gamectl_check_lock();
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$GLOBALS['GAME_ROOT'] = dirname(__FILE__).'/';
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if(file_exists(__DIR__.'/utils/composer/vendor/composer/autoload_real.php'))
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include_once(__DIR__.'/utils/composer/vendor/autoload.php');
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include_once(__DIR__.'/utils/taskman.inc.php');
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$GLOBALS["TASKMAN_HELP_FUNC"] = function() { taskman_default_usage('gamectl'); };
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function _error_handler($errno, $errstr, $errfile, $errline)
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{
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if($errno == E_STRICT)
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return;
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// @ sign temporary disabled error reporting
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if(error_reporting() == 0)
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return;
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$err = "Error happened: $errno, $errstr, $errfile, $errline\n";
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throw new Exception($err);
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}
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function _exception_handler($e)
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{
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$msg = "".$e;
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$stderr = fopen('php://stderr', 'a');
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fwrite($stderr, $msg);
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fclose($stderr);
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exit(1);
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}
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set_error_handler("_error_handler");
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set_exception_handler("_exception_handler");
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gamectl_setup_env($argv);
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foreach(glob(dirname(__FILE__).'/gamectl.d/*.php') as $script)
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include_once($script);
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gamectl_include_env();
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taskman_run($argv);
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function gamectl_setup_env(&$argv)
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{
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global $GAME_ROOT;
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$env = '';
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$filtered = array();
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for($i=0;$i<sizeof($argv);++$i)
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{
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$v = $argv[$i];
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if(strpos($v, "--env") === 0)
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{
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list($tmp, $env) = explode("=", $v);
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continue;
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}
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else
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$filtered[] = $v;
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}
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$argv = $filtered;
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//GAME_ENV env. variable has top priority
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if(getenv("GAME_ENV"))
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$env = getenv("GAME_ENV");
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if($env)
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putenv("GAME_ENV=$env");
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//default one
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else
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putenv("GAME_ENV=");
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}
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function gamectl_include_env()
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{
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global $GAME_ROOT;
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$env_filename = get_env_file();
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if($env_filename && !file_exists($env_filename))
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throw new Exception("Error setting environment. No such env file $env_filename");
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else if($env_filename === null && file_exists("$GAME_ROOT/gamectl.props.php"))
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$env_filename = "$GAME_ROOT/gamectl.props.php";
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if($env_filename)
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include($env_filename);
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}
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function get_env_file()
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{
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global $GAME_ROOT;
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$env = '';
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if(getenv("GAME_ENV"))
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$env = getenv("GAME_ENV");
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if($env)
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$env_filename = $GAME_ROOT . "/maint/env/$env.props.php";
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else
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$env_filename = $GAME_ROOT . '/gamectl.props.php';
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if(file_exists($env_filename))
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return $env_filename;
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return null;
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}
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function get_build_deps()
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{
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global $GAME_ROOT;
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return array(
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$GAME_ROOT . '/gamectl',
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get_env_file(),
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$GAME_ROOT . '/VERSION',
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);
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}
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function gen_build_file($tpl_file, $out_file)
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{
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gen_file(
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$tpl_file,
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$out_file,
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get_build_deps(),
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taskman_prop('FORCE_BUILD') ? 1/*force anyway*/ : 2/*write only if contents differs*/
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);
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}
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function game_version_full_str()
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{
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global $GAME_ROOT;
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return trim(file($GAME_ROOT . "/VERSION")[0]);
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}
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function game_version()
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{
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$full_str = game_version_full_str();
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$has_patch_code = substr_count($full_str, '.') > 2;
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if(!$has_patch_code)
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return $full_str;
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return substr($full_str, 0, strrpos($full_str, '.'));
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}
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function game_version_code($str = null)
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{
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$str = $str === null ? game_version() : $str;
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$items = explode('.', $str);
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if(sizeof($items) < 2)
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throw new Exception("Bad version format: $str");
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$maj = $items[0];
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$min = $items[1];
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$pat = isset($items[2]) ? $items[2] : 0;
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$num = $pat + $min*100 + $maj*1000000;
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return $num;
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}
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function game_patch_code()
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{
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$full_str = game_version_full_str();
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$has_patch_code = substr_count($full_str, '.') > 2;
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if(!$has_patch_code)
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return 0;
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$code = substr($full_str, strrpos($full_str, '.')+1);
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if($code > 9)
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throw new Exception("Patch code must be <= 9");
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return $code;
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}
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function make_full_package_id($separator)
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{
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$base_id = taskman_prop("PACKAGE_ID");
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$suffix = taskman_prop("PACKAGE_ID_SUFFIX");
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if(!$suffix || strlen($suffix) == 0)
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return $base_id;
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return "$base_id$separator$suffix";
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}
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/**
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* @always
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*/
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function task_setup_props()
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{
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global $GAME_ROOT;
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//General
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taskman_propsetor("GAME_COMPANY_NAME", "Play Today");
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taskman_propsetor("GAME_PROJECT_NAME", "game_prototype");
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taskman_propsetor("CLIENT_APP_NAME", "Game Prototype");
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taskman_propsetor("CLIENT_APP_ICON", "Assets/logo/icon.png");
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//Users
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taskman_propsetor("TESTFLIGHT_ACCOUNT_USERNAME", 'a.barsukov@bit.games');
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taskman_propsetor("TESTFLIGHT_ACCOUNT_PASSWORD", 'ahye-wpzn-naab-bquh');
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taskman_propsetor("UNITY_CONNECT_PURCHASING", 0);
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taskman_propsetor("ADS_MEDIATION", "");
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taskman_propsetor("ADS_MEDIATION_KEY", "");
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taskman_propsetor("ADS_BANNER_UNIT", "");
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taskman_propsetor("ADS_INTERSTITIAL_UNIT", "");
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taskman_propsetor("ADS_REWARD_UNIT", "");
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taskman_propsetor("MOPUB_ADMOD_APP_ID", "");
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taskman_propsetor("GA_SETTINGS_ASSET", "");
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taskman_propsetor("ADVERTY_SETTINGS_ASSET", "");
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taskman_propsetor("FACEBOOK_APP_ID", "");
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taskman_propsetor("TENJIN_KEY", "");
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taskman_propsetor("IOS_APP_ID", "");
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taskman_propsetor("IOS_TEAM_ID", "GST5PEH37B");
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taskman_propsetor("PACKAGE_ID", "com.goplaytoday.gameprototype");
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//Suffix allows to designate variants of the app (e.g. beta or staging)
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//while still treating them as one app in analytics (because of same base PACKAGE_ID)
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taskman_propsetor("PACKAGE_ID_SUFFIX", "");
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//iOS only accepts dots and hyphens in bundle id
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//while Android only accepts dots and underscores
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taskman_propset("PACKAGE_ID_FULL_IOS", make_full_package_id("-"));
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taskman_propset("PACKAGE_ID_FULL_ANDROID", make_full_package_id("_"));
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taskman_propsetor("DATA_FILE", "game.dat");
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taskman_propset("GAME_ROOT", $GAME_ROOT);
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taskman_propset("GAME_VERSION", game_version());
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taskman_propset("GAME_VERSION_CODE", game_version_code());
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taskman_propset("GAME_PATCH_CODE", game_patch_code());
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//allowing to be passed from above
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taskman_propsetor("GAME_REVISION_HASH", function() { return substr(git_get_rev_hash(), 0, 5);});
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taskman_propsetor("GAME_VERSION_BRANCH", function() { return git_get_branch(); });
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taskman_propset("GAME_REVISION_NUMBER", git_get_rev_number());
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taskman_propsetor("OFFLINE_REWARD", 0);
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taskman_propsetor("DAILY_REWARD", 0);
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taskman_propsetor("LEVEL_REWARD", 0);
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taskman_propsetor("BUFF_SECTION", 0);
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taskman_propsetor("SHOP_BUTTON", 0);
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taskman_propsetor("PLIST_INSTALL_ADHOC_URL", "http://172.19.179.141/" . taskman_prop("GAME_PROJECT_NAME") . "_adhoc.ipa");
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// taskman_propsetor("SMCS_DEFAULT_ARGS", "-warnaserror+ -nowarn:4014 -nowarn:1030");
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taskman_propsetor("SMCS_DEFAULT_ARGS", "-nowarn:4014 -nowarn:1030");
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taskman_propsetor("SMCS_DEFINES", "");//separated by comma
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taskman_propset("CONFIGS_BUNDLE_NAME", "packed_bundle.bytes");
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taskman_propsetor('GAME_IS_DEV', 1);
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taskman_propsetor("FORCE_BUILD", 0);
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taskman_propsetor("CONF_PACK_BHL", 0);
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taskman_propsetor("USE_LZ4_CONFIGS", function_exists('lz4_compress') ? 1 : 0);
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taskman_propsetor("USE_CONFIGS_REFS", 0);
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taskman_propsetor("APP_PREFIX", "mrunner");
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taskman_propsetor('UNITY_APP_DIR', function() { return guess_unity_app_dir(); });
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taskman_propsetor("BUILD_CLIENT_OPTS", "None");
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taskman_propsetor("ANDROID_TARGET_STORE", "GPLAY");
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taskman_propsetor("ANDROID_USE_IL2CPP", 1);
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taskman_propsetor("ANDROID_APK_DEVICE_ARCHS", 'ARMv7,ARM64'); //May be either ARMv7, ARM64, X86 or All. Comma separated, no spaces.
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taskman_propsetor("ANDROID_NATIVE_DEBUG_SYMBOLS_ZIP", 0);
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taskman_propsetor("ANDROID_GRADLE_PLUGIN_VERSION", "3.4.3");
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//NOTE: needed for str2num validation
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define('MTG_CONF_BASE_PATH', "$GAME_ROOT/configs/");
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}
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function task_props($args = array())
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{
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$filter = '';
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if(isset($args[0]))
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$filter = $args[0];
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$props = taskman_getprops();
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echo "\n";
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echo "Available props:\n";
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foreach($props as $k => $v)
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{
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if($filter && stripos($k, $filter) === false)
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continue;
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echo "---------------------------------\n";
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echo "$k : " . var_export($v, true) . "\n";
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}
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echo "\n";
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}
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function task_version()
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{
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echo "Version: " . game_version() . "\n";
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echo "Version code:" . game_version_code() . "\n";
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}
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/**
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* @alias urun
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* @deps autogen,client_dlls,pack_configs,setup_unity_player_settings,unity_defines
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*/
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function task_ultimate_build_run()
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{}
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function task_setup_hooks()
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{
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global $GAME_ROOT;
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$template = "$GAME_ROOT/utils/git/post-merge";
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$hook = "$GAME_ROOT.git/hooks/post-merge";
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ensure_copy($template, $hook);
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chmod($hook, 0755);
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}
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function task_clean()
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{
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global $GAME_ROOT;
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ensure_rm("$GAME_ROOT/build/tmp");
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ensure_rm("$GAME_ROOT/build/xcode_archives");
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ensure_rm("$GAME_ROOT/build_xcode");
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ensure_rm("$GAME_ROOT/build/ipa");
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ensure_rm("$GAME_ROOT/build/ext_config");
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ensure_rm("$GAME_ROOT/utils/autogen");
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ensure_rm("$GAME_ROOT/dll_src/bhl/autogen.cs");
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ensure_rm("$GAME_ROOT/dll_src/metagen/autogen");
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ensure_rm("$GAME_ROOT/Assets/Resources/ext_config/");
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ensure_rm("$GAME_ROOT/Assets/Scripts/Settings.cs");
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$dlls = glob("$GAME_ROOT/Assets/Plugins/game_*.dll");
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foreach($dlls as $dll)
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ensure_rm($dll);
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//bhl_clean();
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}
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function task_envs()
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{
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global $GAME_ROOT;
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$dir = $GAME_ROOT."maint/env/";
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echo "=== Available envs ===\n";
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$results = scan_files_rec(array($dir), array(".props.php"));
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foreach($results as $file)
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echo str_replace(".props.php", "", str_replace($dir, "", $file)) . "\n";
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}
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function gamectl_check_lock()
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{
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if(getenv("GAMECTL_IN_LOCK"))
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return;
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//don't bother with windows
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if(DIRECTORY_SEPARATOR != '/')
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return;
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$lock = dirname(__FILE__) . '/gamectl.lock';
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while(file_exists($lock))
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{
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echo "gamectl is locked. Waiting...\n";
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$pid = file_get_contents($lock);
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if(!trim(exec("lsof -p $pid")))
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{
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echo "Seems gamectl process is gone but lock still exists, proceeding..\n";
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break;
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}
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sleep(1);
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}
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register_shutdown_function('gamectl_unlock');
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putenv("GAMECTL_IN_LOCK=1");
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file_put_contents($lock, getmypid());
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}
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function gamectl_unlock()
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{
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$lock = dirname(__FILE__) . '/gamectl.lock';
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if(file_exists($lock))
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unlink($lock);
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}
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