TiledTerrain/Assets/Tile Terrain/Editor/MenuItems.cs

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2024-08-28 11:22:57 +03:00
using UnityEditor;
using UnityEngine;
namespace BitGames.Terrain
{
public static class MenuItems
{
[MenuItem("GameObject/Terrain/Terrain Floor")]
public static void CreateTerrain(MenuCommand command)
{
var go = new GameObject("Terrain");
var component = go.AddComponent<TerrainFloorRenderer>();
Selection.activeObject = go;
}
}
}