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+ var go = new GameObject("Terrain"); + var component = go.AddComponent(); + Selection.activeObject = go; + } + } +} diff --git a/Assets/Tile Terrain/Editor/MenuItems.cs.meta b/Assets/Tile Terrain/Editor/MenuItems.cs.meta new file mode 100644 index 0000000..cca2a86 --- /dev/null +++ b/Assets/Tile Terrain/Editor/MenuItems.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: fdd5c0dc1155468aa8f8032902e78259 +timeCreated: 1724770594 \ No newline at end of file diff --git a/Assets/Tile Terrain/Editor/TerrainFloorRendererEditor.cs b/Assets/Tile Terrain/Editor/TerrainFloorRendererEditor.cs new file mode 100644 index 0000000..ec35f67 --- /dev/null +++ b/Assets/Tile Terrain/Editor/TerrainFloorRendererEditor.cs @@ -0,0 +1,81 @@ +using System; +using System.IO; +using System.Linq; +using UnityEditor; +using UnityEngine; +using UnityEngine.SceneManagement; + +namespace BitGames.Terrain +{ + [CustomEditor(typeof(TerrainFloorRenderer))] + public class TerrainFloorRendererEditor : Editor + { + private SerializedProperty _asset; + private TerrainFloorRenderer _target => target as TerrainFloorRenderer; + private static readonly string[] _textureSizeOptions = RuntimeGlobals.SizeOptions.Select(x => $"{x.TextureSize}x{x.TextureSize}").ToArray(); + private int _textureSizeOption = 1; + + private void OnEnable() + { + _asset = serializedObject.FindProperty(nameof(TerrainFloorRenderer.Asset)); + _target.HideMeshFilterRenderer(); + } + + public override void OnInspectorGUI() + { + serializedObject.Update(); + EditorGUILayout.PropertyField(_asset); + + if (_target.Asset != null) + RenderEditGUI(); + else + RenderCreateGUI(); + } + + private void RenderEditGUI() + { + + } + + private void RenderCreateGUI() + { + _textureSizeOption = EditorGUILayout.Popup("Size:", _textureSizeOption, _textureSizeOptions); + if (GUILayout.Button("Create Terrain Asset")) + { + CreateAsset(); + _target.OnValidate(); + } + } + + private SizeOption GetSizeOption() + { + var options = RuntimeGlobals.SizeOptions; + return options[Math.Clamp(_textureSizeOption, 0, options.Length - 1)]; + } + + void CreateAsset() + { + Scene scene = _target.gameObject.scene; + var scenePath = Path.GetDirectoryName(scene.path); + if (string.IsNullOrEmpty(scenePath)) + scenePath = Application.dataPath; + + var sceneName = scene.name; + if (string.IsNullOrEmpty(sceneName)) + sceneName = "SceneFloorMap"; + + var path = EditorUtility.SaveFilePanel( + "Save terrain asset", + scenePath, + sceneName + "_Terrain.asset", + "asset"); + + var relativePath = Path.GetRelativePath(".", path); + + if (path.Length == 0) + return; + + _target.Asset = TerrainAsset.Create(relativePath, GetSizeOption().TextureSize); + } + } +} diff --git a/Assets/Tile Terrain/Editor/TerrainFloorRendererEditor.cs.meta b/Assets/Tile Terrain/Editor/TerrainFloorRendererEditor.cs.meta new file mode 100644 index 0000000..e25e706 --- /dev/null +++ b/Assets/Tile Terrain/Editor/TerrainFloorRendererEditor.cs.meta @@ -0,0 +1,3 @@ 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Terrain/Materials/Terrain.mat.meta b/Assets/Tile Terrain/Materials/Terrain.mat.meta new file mode 100644 index 0000000..7943ec9 --- /dev/null +++ b/Assets/Tile Terrain/Materials/Terrain.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4ba5c076ffac6d94cafe1bc8ca1468bf +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Tile Terrain/Runtime.meta b/Assets/Tile Terrain/Runtime.meta new file mode 100644 index 0000000..db947fc --- /dev/null +++ b/Assets/Tile Terrain/Runtime.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 372a9f2cb6f5cff47af3776e4aee86ef +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Tile Terrain/Runtime/AssemblyConfig.cs b/Assets/Tile Terrain/Runtime/AssemblyConfig.cs new file mode 100644 index 0000000..dd0b58c --- /dev/null +++ b/Assets/Tile Terrain/Runtime/AssemblyConfig.cs @@ -0,0 +1,3 @@ +using System.Runtime.CompilerServices; + +[assembly:InternalsVisibleTo ("BitGames.Terrain.Editor")] diff --git a/Assets/Tile Terrain/Runtime/AssemblyConfig.cs.meta b/Assets/Tile Terrain/Runtime/AssemblyConfig.cs.meta new file mode 100644 index 0000000..720a1f5 --- /dev/null +++ b/Assets/Tile Terrain/Runtime/AssemblyConfig.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 501ac6dc787643b89ab53b415a86535a +timeCreated: 1724770299 \ No newline at end of file diff --git a/Assets/Tile Terrain/Runtime/Biome.cs b/Assets/Tile Terrain/Runtime/Biome.cs new file mode 100644 index 0000000..00b98c5 --- /dev/null +++ b/Assets/Tile Terrain/Runtime/Biome.cs @@ -0,0 +1,13 @@ +using System; +using UnityEngine; + +namespace BitGames.Terrain +{ + [Serializable] + public struct Biome + { + public string Name; + public Color MainColor; + public Color SecondaryColor; + } +} diff --git a/Assets/Tile Terrain/Runtime/Biome.cs.meta b/Assets/Tile Terrain/Runtime/Biome.cs.meta new file mode 100644 index 0000000..48b216d --- /dev/null +++ b/Assets/Tile Terrain/Runtime/Biome.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 3a8f1d660cb748d18e1bb675eaad6b3b +timeCreated: 1724760486 \ No newline at end of file diff --git a/Assets/Tile Terrain/Runtime/BiomesAsset.cs b/Assets/Tile Terrain/Runtime/BiomesAsset.cs new file mode 100644 index 0000000..4cb34f2 --- /dev/null +++ b/Assets/Tile Terrain/Runtime/BiomesAsset.cs @@ -0,0 +1,10 @@ +using UnityEngine; + +namespace BitGames.Terrain +{ + [CreateAssetMenu(fileName = "Terrain Biomes", menuName = "Terrain/Biomes", order = 0)] + public class BiomesAsset : ScriptableObject + { + public Biome[] Biomes; + } +} diff --git a/Assets/Tile Terrain/Runtime/BiomesAsset.cs.meta b/Assets/Tile Terrain/Runtime/BiomesAsset.cs.meta new file mode 100644 index 0000000..af3c513 --- /dev/null +++ b/Assets/Tile Terrain/Runtime/BiomesAsset.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 1014e2af62a5428d9b618e3a7d326d1f +timeCreated: 1724760366 \ No newline at end of file diff --git a/Assets/Tile Terrain/Runtime/BitGames.Terrain.Runtime.asmdef b/Assets/Tile Terrain/Runtime/BitGames.Terrain.Runtime.asmdef new file mode 100644 index 0000000..b4bf592 --- /dev/null +++ b/Assets/Tile Terrain/Runtime/BitGames.Terrain.Runtime.asmdef @@ -0,0 +1,13 @@ +{ + "name": "BitGames.Terrain.Runtime", + "rootNamespace": "BitGames.Terrain", + "includePlatforms": [], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Assets/Tile Terrain/Runtime/BitGames.Terrain.Runtime.asmdef.meta b/Assets/Tile Terrain/Runtime/BitGames.Terrain.Runtime.asmdef.meta new file mode 100644 index 0000000..50af201 --- /dev/null +++ b/Assets/Tile Terrain/Runtime/BitGames.Terrain.Runtime.asmdef.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 629029b3f5e942bc9a748b745208b5cb +timeCreated: 1724769961 \ No newline at end of file diff --git a/Assets/Tile Terrain/Runtime/ControlFlags.cs b/Assets/Tile Terrain/Runtime/ControlFlags.cs new file mode 100644 index 0000000..7a8da29 --- /dev/null +++ b/Assets/Tile Terrain/Runtime/ControlFlags.cs @@ -0,0 +1,15 @@ +using System; + +namespace BitGames.Terrain +{ + [Flags] + public enum ControlFlags : byte + { + HOLE = 1 << 0, + SHADOW_UNMASK = 1 << 1, + NAVMESH_WALKABLE = 1 << 2, + + NONE = 0, + DEFAULT = NAVMESH_WALKABLE + } +} diff --git a/Assets/Tile Terrain/Runtime/ControlFlags.cs.meta b/Assets/Tile Terrain/Runtime/ControlFlags.cs.meta new file mode 100644 index 0000000..f344b11 --- /dev/null +++ b/Assets/Tile Terrain/Runtime/ControlFlags.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 933b694c26d8401e93b26627488243ed +timeCreated: 1724763464 \ No newline at end of file diff --git a/Assets/Tile Terrain/Runtime/ITerrainMaterialUser.cs b/Assets/Tile Terrain/Runtime/ITerrainMaterialUser.cs new file mode 100644 index 0000000..fc693b1 --- /dev/null +++ b/Assets/Tile Terrain/Runtime/ITerrainMaterialUser.cs @@ -0,0 +1,4 @@ +namespace BitGames.Terrain +{ + public interface ITerrainMaterialUser { } +} diff --git a/Assets/Tile Terrain/Runtime/ITerrainMaterialUser.cs.meta b/Assets/Tile Terrain/Runtime/ITerrainMaterialUser.cs.meta new file mode 100644 index 0000000..88c7f3f --- /dev/null +++ b/Assets/Tile Terrain/Runtime/ITerrainMaterialUser.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: d55a8c3a9ea142a195d9ed2b696851a8 +timeCreated: 1724767488 \ No newline at end of file diff --git a/Assets/Tile Terrain/Runtime/RuntimeGlobals.cs b/Assets/Tile Terrain/Runtime/RuntimeGlobals.cs new file mode 100644 index 0000000..251afad --- /dev/null +++ b/Assets/Tile Terrain/Runtime/RuntimeGlobals.cs @@ -0,0 +1,62 @@ +using UnityEngine; + +namespace BitGames.Terrain +{ + internal static class RuntimeGlobals + { + public const float TILE_SIZE = 2.5f; + public static readonly SizeOption[] SizeOptions = { new(32), new(64), new(128), new(256) }; + + private static Material _instancedMaterial; + private static int _materialDependencies; + private static TerrainAsset _currentAsset; + + private static readonly int ControlMapId = Shader.PropertyToID("ControlMap"); + private static readonly int ShadowMapId = Shader.PropertyToID("ShadowMap"); + private static readonly int ShadowColorId = Shader.PropertyToID("ShadowColor"); + private static readonly int TileSizeId = Shader.PropertyToID("TileSize"); + + public static Material RegisterMaterialUser(ITerrainMaterialUser user) + { + if (_materialDependencies == 0 || _instancedMaterial == null) + { + _instancedMaterial = new Material(Shader.Find("Terrain/Tile Terrain")) { name = "Terrain (instance)" }; + } + + _materialDependencies++; + return _instancedMaterial; + } + + public static void RemoveMaterialUser(ITerrainMaterialUser user) + { + _materialDependencies--; + + if (_materialDependencies == 0) + { + SafeDestroy(_instancedMaterial); + } + } + + private static void SafeDestroy(Object obj) + { +#if UNITY_EDITOR + if(UnityEditor.EditorApplication.isPlaying) + Object.Destroy(obj); + else + Object.DestroyImmediate(obj); +#else + Object.Destroy(obj); +#endif + } + + public static void ActivateAsset(TerrainAsset asset) + { + _currentAsset = asset; + + Shader.SetGlobalTexture(ControlMapId, asset.ControlTexture); + Shader.SetGlobalTexture(ShadowMapId, asset.ShadowTexture); + Shader.SetGlobalColor(ShadowColorId, asset.ShadowColor); + Shader.SetGlobalFloat(TileSizeId, TILE_SIZE); + } + } +} diff --git a/Assets/Tile Terrain/Runtime/RuntimeGlobals.cs.meta b/Assets/Tile Terrain/Runtime/RuntimeGlobals.cs.meta new file mode 100644 index 0000000..014b2a6 --- /dev/null +++ b/Assets/Tile Terrain/Runtime/RuntimeGlobals.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: f89e594bc9c94617a340c7d252edf797 +timeCreated: 1724767308 \ No newline at end of file diff --git a/Assets/Tile Terrain/Runtime/SizeOption.cs b/Assets/Tile Terrain/Runtime/SizeOption.cs new file mode 100644 index 0000000..c130af5 --- /dev/null +++ b/Assets/Tile Terrain/Runtime/SizeOption.cs @@ -0,0 +1,14 @@ +using UnityEngine; + +namespace BitGames.Terrain +{ + public readonly struct SizeOption + { + public readonly int TextureSize; + + public SizeOption(int textureSize) + { + TextureSize = textureSize; + } + } +} diff --git a/Assets/Tile Terrain/Runtime/SizeOption.cs.meta b/Assets/Tile Terrain/Runtime/SizeOption.cs.meta new file mode 100644 index 0000000..43801a9 --- /dev/null +++ b/Assets/Tile Terrain/Runtime/SizeOption.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: ef654e58fcda47ceab6f911d3d148e74 +timeCreated: 1724769513 \ No newline at end of file diff --git a/Assets/Tile Terrain/Runtime/TerrainAsset.cs b/Assets/Tile Terrain/Runtime/TerrainAsset.cs new file mode 100644 index 0000000..f98be97 --- /dev/null +++ b/Assets/Tile Terrain/Runtime/TerrainAsset.cs @@ -0,0 +1,68 @@ +using System; +using System.Buffers; +using UnityEditor; +using UnityEngine; +using UnityEngine.Experimental.Rendering; + +namespace BitGames.Terrain +{ + public class TerrainAsset : ScriptableObject + { + public int Size; + public BiomesAsset BiomesAsset; + public Texture2D ControlTexture; + public Texture2D ShadowTexture; + public Color ShadowColor = new(0.2f, 0.2f, 0.2f, 0.5f); + + public static TerrainAsset Create(string path, int size) + { + var asset = CreateInstance(); + + asset.Size = size; + + var controlTexture = new Texture2D(size, size, TextureFormat.RG16, false); + controlTexture.name = "Control Texture"; + controlTexture.filterMode = FilterMode.Point; + + var shadowTexture = new Texture2D(size, size, TextureFormat.R8, true); + shadowTexture.name = "Shadow Texture"; + controlTexture.filterMode = FilterMode.Bilinear; + + var colorBuffer = ArrayPool.Shared.Rent(size * size); + try + { + Array.Fill(colorBuffer, GetControlMapDefault()); + controlTexture.SetPixels32(0, 0, size, size, colorBuffer); + controlTexture.Apply(); + + Array.Fill(colorBuffer, GetShadowMapDefault()); + shadowTexture.SetPixels32(0, 0, size, size, colorBuffer); + shadowTexture.Apply(); + } + finally + { + ArrayPool.Shared.Return(colorBuffer); + } + + asset.ControlTexture = controlTexture; + asset.ShadowTexture = shadowTexture; + + AssetDatabase.CreateAsset(asset, path); + AssetDatabase.AddObjectToAsset(asset.ControlTexture, asset); + AssetDatabase.AddObjectToAsset(asset.ShadowTexture, asset); + AssetDatabase.ImportAsset(path); + + return asset; + } + + private static Color32 GetControlMapDefault() + { + return new Color32(0, (byte)ControlFlags.DEFAULT, 0, 0); + } + + private static Color32 GetShadowMapDefault() + { + return Color.black; + } + } +} diff --git a/Assets/Tile Terrain/Runtime/TerrainAsset.cs.meta b/Assets/Tile Terrain/Runtime/TerrainAsset.cs.meta new file mode 100644 index 0000000..392fcb4 --- /dev/null +++ b/Assets/Tile Terrain/Runtime/TerrainAsset.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 4161597ec36b427fa28eaa2916104352 +timeCreated: 1724761265 \ No newline at end of file diff --git a/Assets/Tile Terrain/Runtime/TerrainFloorRenderer.cs b/Assets/Tile Terrain/Runtime/TerrainFloorRenderer.cs new file mode 100644 index 0000000..64bacac --- /dev/null +++ b/Assets/Tile Terrain/Runtime/TerrainFloorRenderer.cs @@ -0,0 +1,91 @@ +using System; +using UnityEngine; +using Object = UnityEngine.Object; + +namespace BitGames.Terrain +{ + [RequireComponent(typeof(MeshRenderer), typeof(MeshFilter))] + [DisallowMultipleComponent] + public class TerrainFloorRenderer : MonoBehaviour, ITerrainMaterialUser + { + public TerrainAsset Asset; + + private MeshRenderer _renderer; + private MeshFilter _meshFilter; + private Material _instancedMaterial; + + private void Awake() + { + LinkMaterial(); + ActivateAsset(); + UpdateMesh(); + } + + private void UpdateMesh() + { + VerifyComponents(); + + transform.localScale = (Asset != null ? Asset.Size : 32) * RuntimeGlobals.TILE_SIZE * Vector3.one; + transform.position = Vector3.zero; + transform.rotation = Quaternion.Euler(90, 0, 0); + GetComponent().sharedMesh = Resources.GetBuiltinResource("Quad.fbx"); + } + + private void LinkMaterial() + { + VerifyComponents(); + + if (_instancedMaterial == null) + { + _instancedMaterial = RuntimeGlobals.RegisterMaterialUser(this); + } + + _renderer.sharedMaterial = _instancedMaterial; + } + + private void UnlinkMaterial() + { + RuntimeGlobals.RemoveMaterialUser(this); + } + + private void ActivateAsset() + { + if(Asset != null) + RuntimeGlobals.ActivateAsset(Asset); + } + +#if UNITY_EDITOR + internal void OnValidate() + { + UpdateMesh(); + LinkMaterial(); + ActivateAsset(); + } + + internal void HideMeshFilterRenderer() + { + VerifyComponents(); + const HideFlags flags = HideFlags.HideInInspector; // Hide mesh renderer and filter + _renderer.hideFlags = flags; + _meshFilter.hideFlags = flags; + } +#endif + + private void VerifyComponents() + { + EnsureComponent(ref _renderer); + EnsureComponent(ref _meshFilter); + } + + private void EnsureComponent(ref T component) where T : Component + { + if(component == null) + component = gameObject.TryGetComponent(out T found) ? found : gameObject.AddComponent(); + } + + private void OnDestroy() + { + UnlinkMaterial(); + } + } +} diff --git a/Assets/Tile Terrain/Runtime/TerrainFloorRenderer.cs.meta b/Assets/Tile Terrain/Runtime/TerrainFloorRenderer.cs.meta new file mode 100644 index 0000000..b4ec3bd --- /dev/null +++ b/Assets/Tile Terrain/Runtime/TerrainFloorRenderer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 104cd991a850433390ad88a1a132fb57 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Tile Terrain/Shaders.meta b/Assets/Tile Terrain/Shaders.meta new file mode 100644 index 0000000..f3ebb2c --- /dev/null +++ b/Assets/Tile Terrain/Shaders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e178a40e8bfd4954d804312b8eb51090 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Tile Terrain/Shaders/Terrain.shader b/Assets/Tile Terrain/Shaders/Terrain.shader new file mode 100644 index 0000000..064f111 --- /dev/null +++ b/Assets/Tile Terrain/Shaders/Terrain.shader @@ -0,0 +1,156 @@ +Shader "Terrain/Tile Terrain" +{ + // The properties block of the Unity shader. In this example this block is empty + // because the output color is predefined in the fragment shader code. + Properties + { + } + + // The SubShader block containing the Shader code. + SubShader + { + // SubShader Tags define when and under which conditions a SubShader block or + // a pass is executed. + Tags + { + "RenderType"="TransparentCutout" + "IgnoreProjector" = "True" + "PreviewType" = "Plane" + "UniversalMaterialType" = "Unlit" + "Queue" = "AlphaTest" + "RenderPipeline" = "UniversalPipeline" + } + Blend One Zero + AlphaToMask On + + Pass + { + // The HLSL code block. Unity SRP uses the HLSL language. + HLSLPROGRAM + + // This line defines the name of the vertex shader. + #pragma vertex vert + // This line defines the name of the fragment shader. + #pragma fragment frag + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + + struct Attributes + { + float4 positionOS : POSITION; + }; + + struct Varyings + { + float4 positionCS : SV_POSITION; + float2 uv : TEXCOORD0; + float3 positionWS : TEXCOORD1; + }; + + CBUFFER_START(UnityPerMaterial) + half4 _Color1a; + half4 _Color1b; + half4 _Color2a; + half4 _Color2b; + CBUFFER_END + + SamplerState my_point_clamp_sampler; + + Varyings vert(Attributes IN) + { + Varyings OUT; + + OUT.positionCS = TransformObjectToHClip(IN.positionOS.xyz); + OUT.positionWS = TransformObjectToWorld(IN.positionOS.xyz); + // OUT.uv = TransformWorldToControlMapUVs(OUT.positionWS); + + return OUT; + } + + half4 frag(Varyings IN) : SV_Target + { + return half4(1, 1, 1, 1); + // half4 controlMapPoint = SamplePointControlMap(IN.uv); + // clip(controlMapPoint.a - 0.01f); + // + // half4 baseColor; + // bool isDark = GetCheckerPattern(IN.positionWS); + // if(controlMapPoint.r > 0.1) + // baseColor = isDark ? _Color2b : _Color2a; + // else + // baseColor = isDark ? _Color1b : _Color1a; + // + // ApplyShadow(baseColor.rgb, SampleShadowMask(IN.uv, controlMapPoint)); + // + // return baseColor; + } + ENDHLSL + } + + Pass + { + Name "DepthOnly" + Tags + { + "LightMode" = "DepthOnly" + } + + // ------------------------------------- + // Render State Commands + ZWrite On + ColorMask R + + HLSLPROGRAM + #pragma target 2.0 + + // ------------------------------------- + // Shader Stages + #pragma vertex vert + #pragma fragment frag + + // ------------------------------------- + // Includes + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + + struct Attributes + { + float4 positionOS : POSITION; + float4 uv0 : TEXCOORD0; + }; + + struct Varyings + { + float4 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SelectReadmeAutomatically; + } + + static void RemoveTutorial() + { + if (EditorUtility.DisplayDialog("Remove Readme Assets", + + $"All contents under {s_ReadmeSourceDirectory} will be removed, are you sure you want to proceed?", + "Proceed", + "Cancel")) + { + if (Directory.Exists(s_ReadmeSourceDirectory)) + { + FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory); + FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory + ".meta"); + } + else + { + Debug.Log($"Could not find the Readme folder at {s_ReadmeSourceDirectory}"); + } + + var readmeAsset = SelectReadme(); + if (readmeAsset != null) + { + var path = AssetDatabase.GetAssetPath(readmeAsset); + FileUtil.DeleteFileOrDirectory(path + ".meta"); + FileUtil.DeleteFileOrDirectory(path); + } + + AssetDatabase.Refresh(); + } + } + + static void SelectReadmeAutomatically() + { + if (!SessionState.GetBool(s_ShowedReadmeSessionStateName, false)) + { + var readme = SelectReadme(); + SessionState.SetBool(s_ShowedReadmeSessionStateName, true); + + if (readme && !readme.loadedLayout) + { + LoadLayout(); + readme.loadedLayout = true; + } + } + } + + static void LoadLayout() + { + var assembly = typeof(EditorApplication).Assembly; + var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true); + var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static); + method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false }); + } + + static Readme SelectReadme() + { + var ids = AssetDatabase.FindAssets("Readme t:Readme"); + if (ids.Length == 1) + { + var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0])); + + Selection.objects = new UnityEngine.Object[] { readmeObject }; + + return (Readme)readmeObject; + } + else + { + Debug.Log("Couldn't find a readme"); + return null; + } + } + + protected override void OnHeaderGUI() + { + var readme = (Readme)target; + Init(); + + var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f); + + GUILayout.BeginHorizontal("In BigTitle"); + { + if (readme.icon != null) + { + GUILayout.Space(k_Space); + GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth)); + } + GUILayout.Space(k_Space); + GUILayout.BeginVertical(); + { + + GUILayout.FlexibleSpace(); + GUILayout.Label(readme.title, TitleStyle); + GUILayout.FlexibleSpace(); + } + GUILayout.EndVertical(); + GUILayout.FlexibleSpace(); + } + GUILayout.EndHorizontal(); + } + + public override void OnInspectorGUI() + { + var readme = (Readme)target; + Init(); + + foreach (var section in readme.sections) + { + if (!string.IsNullOrEmpty(section.heading)) + { + GUILayout.Label(section.heading, HeadingStyle); + } + + if (!string.IsNullOrEmpty(section.text)) + { + GUILayout.Label(section.text, BodyStyle); + } + + if (!string.IsNullOrEmpty(section.linkText)) + { + if (LinkLabel(new GUIContent(section.linkText))) + { + Application.OpenURL(section.url); + } + } + + GUILayout.Space(k_Space); + } + + if (GUILayout.Button("Remove Readme Assets", ButtonStyle)) + { + RemoveTutorial(); + } + } + + bool m_Initialized; + + GUIStyle LinkStyle + { + get { return m_LinkStyle; } + } + + [SerializeField] + GUIStyle m_LinkStyle; + + GUIStyle TitleStyle + { + get { return m_TitleStyle; } + } + + [SerializeField] + GUIStyle m_TitleStyle; + + GUIStyle HeadingStyle + { + get { return m_HeadingStyle; } + } + + [SerializeField] + GUIStyle m_HeadingStyle; + + GUIStyle BodyStyle + { + get { return m_BodyStyle; } + } + + [SerializeField] + GUIStyle m_BodyStyle; + + GUIStyle ButtonStyle + { + get { return m_ButtonStyle; } + } + + [SerializeField] + GUIStyle m_ButtonStyle; + + void Init() + { + if (m_Initialized) + return; + m_BodyStyle = new GUIStyle(EditorStyles.label); + m_BodyStyle.wordWrap = true; + m_BodyStyle.fontSize = 14; + m_BodyStyle.richText = true; + + m_TitleStyle = new GUIStyle(m_BodyStyle); + 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+ + return GUI.Button(position, label, LinkStyle); + } +} diff --git a/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta b/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta new file mode 100644 index 0000000..f038618 --- /dev/null +++ b/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 476cc7d7cd9874016adc216baab94a0a +timeCreated: 1484146680 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/TutorialInfo/Scripts/Readme.cs b/Assets/TutorialInfo/Scripts/Readme.cs new file mode 100644 index 0000000..95f6269 --- /dev/null +++ b/Assets/TutorialInfo/Scripts/Readme.cs @@ -0,0 +1,16 @@ +using System; +using UnityEngine; + +public class Readme : ScriptableObject +{ + public Texture2D icon; + public string title; + public Section[] sections; + public bool loadedLayout; + + 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