TiledTerrain/Assets/Tile Terrain/Runtime/ControlFlags.cs

16 lines
225 B
C#

using System;
namespace BitGames.Terrain
{
[Flags]
public enum ControlFlags : byte
{
HOLE = 1 << 0,
SHADOW_UNMASK = 1 << 1,
NAVMESH_WALKABLE = 1 << 2,
NONE = 0,
DEFAULT = NAVMESH_WALKABLE
}
}