hellbound/Assets/Scripts/Game/Save/Buffs.cs

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2021-11-26 11:16:25 +03:00
using System;
using System.Collections.Generic;
using game;
using UnityEngine;
public class Buffs : IPersistent
{
private List<DataBuff> _buffs;
public void Load(DataGame data)
{
_buffs = data.buffs.buffs;
}
public void Save(DataGame data)
{
data.buffs.buffs = _buffs;
}
public int GetLevel(EnumBuffType buffType)
{
foreach (DataBuff buff in _buffs)
{
if (buff.type == buffType)
return (int)buff.level;
}
return 0;
}
public void UpgradeLevel(EnumBuffType type)
{
bool found = false;
for (var i = 0; i < _buffs.Count; i++)
{
if (_buffs[i].type == type)
{
if (GameSettings.Buffs.TryGet(type, out Buff buff))
{
var nextLevel = (uint)Math.Min(_buffs[i].level + 1, buff.MaxLevel);
_buffs[i] = new DataBuff { type = type, level = nextLevel};
found = true;
}
}
}
if (!found)
{
_buffs.Add( new DataBuff { type = type, level = 1});
}
}
}