10 lines
268 B
C#
10 lines
268 B
C#
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using UnityEngine;
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public class TimerRewardButtonsSection : BaseRewardSection
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{
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[SerializeField] private RewardTimerButton _rewardButton = null;
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public int Power => _rewardButton.Power;
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protected override RewardButton RewardButton => _rewardButton;
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}
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