30 lines
740 B
C#
30 lines
740 B
C#
|
using UnityEngine;
|
|||
|
using System.Collections;
|
|||
|
|
|||
|
namespace EpicToonFX
|
|||
|
{
|
|||
|
public class ETFXRotation : MonoBehaviour
|
|||
|
{
|
|||
|
|
|||
|
[Header("Rotate axises by degrees per second")]
|
|||
|
public Vector3 rotateVector = Vector3.zero;
|
|||
|
|
|||
|
public enum spaceEnum { Local, World };
|
|||
|
public spaceEnum rotateSpace;
|
|||
|
|
|||
|
// Use this for initialization
|
|||
|
void Start()
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
// Update is called once per frame
|
|||
|
void Update()
|
|||
|
{
|
|||
|
if (rotateSpace == spaceEnum.Local)
|
|||
|
transform.Rotate(rotateVector * Time.deltaTime);
|
|||
|
if (rotateSpace == spaceEnum.World)
|
|||
|
transform.Rotate(rotateVector * Time.deltaTime, Space.World);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|