hellbound/Assets/Sources/Epic Toon FX/Scripts/ETFXRotation.cs

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2021-11-26 11:16:25 +03:00
using UnityEngine;
using System.Collections;
namespace EpicToonFX
{
public class ETFXRotation : MonoBehaviour
{
[Header("Rotate axises by degrees per second")]
public Vector3 rotateVector = Vector3.zero;
public enum spaceEnum { Local, World };
public spaceEnum rotateSpace;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
if (rotateSpace == spaceEnum.Local)
transform.Rotate(rotateVector * Time.deltaTime);
if (rotateSpace == spaceEnum.World)
transform.Rotate(rotateVector * Time.deltaTime, Space.World);
}
}
}