78 lines
1.6 KiB
Plaintext
78 lines
1.6 KiB
Plaintext
|
Shader "MoreMountains/MMZTestAlwaysAdditive"
|
||
|
{
|
||
|
Properties{
|
||
|
_TintColor("Tint Color", Color) = (0.5,0.5,0.5,0.5)
|
||
|
_MainTex("Particle Texture", 2D) = "white" {}
|
||
|
_InvFade("Soft Particles Factor", Range(0.01,3.0)) = 1.0
|
||
|
}
|
||
|
|
||
|
Category{
|
||
|
Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" "PreviewType" = "Plane" }
|
||
|
Blend SrcAlpha One
|
||
|
ColorMask RGB
|
||
|
Cull Off Lighting Off ZWrite Off
|
||
|
|
||
|
SubShader{
|
||
|
|
||
|
Cull Off
|
||
|
Lighting Off
|
||
|
ZWrite Off
|
||
|
ZTest Always
|
||
|
Pass{
|
||
|
|
||
|
CGPROGRAM
|
||
|
#pragma vertex vert
|
||
|
#pragma fragment frag
|
||
|
#pragma target 2.0
|
||
|
#pragma multi_compile_particles
|
||
|
#pragma multi_compile_fog
|
||
|
|
||
|
#include "UnityCG.cginc"
|
||
|
|
||
|
sampler2D _MainTex;
|
||
|
fixed4 _TintColor;
|
||
|
|
||
|
struct appdata_t {
|
||
|
float4 vertex : POSITION;
|
||
|
fixed4 color : COLOR;
|
||
|
float2 texcoord : TEXCOORD0;
|
||
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||
|
};
|
||
|
|
||
|
struct v2f {
|
||
|
float4 vertex : SV_POSITION;
|
||
|
fixed4 color : COLOR;
|
||
|
float2 texcoord : TEXCOORD0;
|
||
|
UNITY_FOG_COORDS(1)
|
||
|
UNITY_VERTEX_OUTPUT_STEREO
|
||
|
};
|
||
|
|
||
|
float4 _MainTex_ST;
|
||
|
|
||
|
v2f vert(appdata_t v)
|
||
|
{
|
||
|
v2f o;
|
||
|
UNITY_SETUP_INSTANCE_ID(v);
|
||
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||
|
o.color = v.color;
|
||
|
o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex);
|
||
|
UNITY_TRANSFER_FOG(o,o.vertex);
|
||
|
return o;
|
||
|
}
|
||
|
|
||
|
UNITY_DECLARE_DEPTH_TEXTURE(_CameraDepthTexture);
|
||
|
float _InvFade;
|
||
|
|
||
|
fixed4 frag(v2f i) : SV_Target
|
||
|
{
|
||
|
|
||
|
fixed4 col = 2.0f * i.color * _TintColor * tex2D(_MainTex, i.texcoord);
|
||
|
UNITY_APPLY_FOG_COLOR(i.fogCoord, col, fixed4(0,0,0,0));
|
||
|
return col;
|
||
|
}
|
||
|
ENDCG
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|