hellbound/Assets/Sources/Feel/NiceVibrations/Common/Scripts/Haptics/MMNVAltThread.cs

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2021-11-26 11:16:25 +03:00
using System;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
namespace MoreMountains.NiceVibrations
{
public class MMNVAltThread<T> where T:struct
{
private static Thread _altThread;
private static bool _threadShouldStop;
private static List<Action<T>> _methodsList = new List<Action<T>>();
private static List<T> _argumentsList = new List<T>();
public void Run(Action<T> method, T arguments)
{
_methodsList.Add(method);
_argumentsList.Add(arguments);
if (_altThread == null)
{
_altThread = new Thread(() => Process());
_altThread.Start();
}
}
public void CloseThread()
{
if (_altThread == null)
{
return;
}
_threadShouldStop = true;
_altThread.Interrupt();
_altThread.Abort();
}
private void Process()
{
while (!_threadShouldStop)
{
for (int i = 0; i < _methodsList.Count; i++)
{
if (_methodsList[i] != null)
{
Action<T> entry = (Action<T>)_methodsList[i];
entry(_argumentsList[i]);
_methodsList.RemoveAt(i);
_argumentsList.RemoveAt(i);
}
}
}
}
}
}