hellbound/Assets/Sources/Feel/NiceVibrations/Demos/DemoAssets/BallDemo/Scripts/BallPusher.cs

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2021-11-26 11:16:25 +03:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MoreMountains.NiceVibrations
{
public class BallPusher : MonoBehaviour
{
public float Force = 5f;
public BallDemoBall TargetBall;
protected Vector2 _direction;
protected virtual void OnTriggerEnter2D(Collider2D collider)
{
if (collider.gameObject != TargetBall.gameObject)
{
return;
}
_direction = (collider.transform.position - this.transform.position).normalized;
_direction.y = 1f;
collider.attachedRigidbody.velocity = Vector2.zero;
collider.attachedRigidbody.AddForce(_direction * Force);
TargetBall.HitPusher();
}
}
}