hellbound/Assets/Sources/Feel/NiceVibrations/Demos/DemoAssets/CarDemo/Scripts/PowerBarElement.cs

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2021-11-26 11:16:25 +03:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace MoreMountains.NiceVibrations
{
public class PowerBarElement : MonoBehaviour
{
public float BumpDuration = 0.15f;
public Color NormalColor;
public Color InactiveColor;
public AnimationCurve Curve;
protected Image _image;
protected float _bumpDuration = 0f;
protected bool _active = false;
protected bool _activeLastFrame = false;
protected virtual void Awake()
{
_image = this.gameObject.GetComponent<Image>();
}
public virtual void SetActive(bool status)
{
_active = status;
_image.color = status ? NormalColor : InactiveColor;
}
protected virtual void Update()
{
if (_active && !_activeLastFrame)
{
StartCoroutine(ColorBump());
}
_activeLastFrame = _active;
}
protected virtual IEnumerator ColorBump()
{
_bumpDuration = 0f;
while (_bumpDuration < BumpDuration)
{
float curveValue = Curve.Evaluate(_bumpDuration / BumpDuration);
_image.color = Color.Lerp(NormalColor, Color.white, curveValue);
_bumpDuration += Time.deltaTime;
yield return null;
}
_image.color = NormalColor;
}
}
}