42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
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using System;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace I2.Loc
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{
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public abstract class ILocalizeTargetDescriptor
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{
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public string Name;
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public int Priority;
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public abstract bool CanLocalize(Localize cmp);
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public abstract ILocalizeTarget CreateTarget(Localize cmp);
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public abstract Type GetTargetType();
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}
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public abstract class LocalizeTargetDesc<T> : ILocalizeTargetDescriptor where T : ILocalizeTarget
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{
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public override ILocalizeTarget CreateTarget(Localize cmp) { return ScriptableObject.CreateInstance<T>(); }
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public override Type GetTargetType() { return typeof(T); }
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}
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public class LocalizeTargetDesc_Type<T,G> : LocalizeTargetDesc<G> where T: Object
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where G: LocalizeTarget<T>
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{
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public override bool CanLocalize(Localize cmp) { return cmp.GetComponent<T>() != null; }
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public override ILocalizeTarget CreateTarget(Localize cmp)
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{
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var target = cmp.GetComponent<T>();
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if (target == null)
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return null;
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var locTarget = ScriptableObject.CreateInstance<G>();
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locTarget.mTarget = target;
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return locTarget;
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}
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}
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}
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