10 lines
358 B
C#
10 lines
358 B
C#
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using UnityEngine;
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namespace Lean.Touch
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{
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/// <summary>Any component implementing this interface will make it compatible with LeanSelectableDrop, allowing you to perform a specific action when the current object is dropped on something.</summary>
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public interface IDropHandler
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{
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void HandleDrop(GameObject droppedGameObject, LeanFinger finger);
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}
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}
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