hellbound/Assets/Sources/Lean/Touch+/Scripts/LeanFirstDownCanvas.cs

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2021-11-26 11:16:25 +03:00
using UnityEngine;
using Lean.Common;
namespace Lean.Touch
{
/// <summary>This component allows you to detect when the first finger begins touching the current UI element.
/// NOTE: This requires you to enable the RaycastTarget setting on your UI graphic.</summary>
[HelpURL(LeanTouch.PlusHelpUrlPrefix + "LeanFirstDownCanvas")]
[AddComponentMenu(LeanTouch.ComponentPathPrefix + "First Down Canvas")]
public class LeanFirstDownCanvas : LeanFingerDown
{
public bool ElementOverlapped(LeanFinger finger)
{
var results = LeanTouch.RaycastGui(finger.ScreenPosition, -1);
if (results != null && results.Count > 0)
{
if (results[0].gameObject == gameObject)
{
return true;
}
}
return false;
}
protected override void HandleFingerDown(LeanFinger finger)
{
if (ElementOverlapped(finger) == true)
{
base.HandleFingerDown(finger);
}
}
}
}
#if UNITY_EDITOR
namespace Lean.Touch.Editor
{
using TARGET = LeanFirstDownCanvas;
[UnityEditor.CanEditMultipleObjects]
[UnityEditor.CustomEditor(typeof(TARGET))]
public class LeanFirstDownCanvas_Editor : LeanFingerDown_Editor
{
protected override void OnInspector()
{
TARGET tgt; TARGET[] tgts; GetTargets(out tgt, out tgts);
base.OnInspector();
}
}
}
#endif