165 lines
5.3 KiB
C#
165 lines
5.3 KiB
C#
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using UnityEngine;
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using UnityEngine.Events;
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using Lean.Common;
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using FSA = UnityEngine.Serialization.FormerlySerializedAsAttribute;
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namespace Lean.Touch
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{
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/// <summary>This component allows you to get the pinch of all fingers.</summary>
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[HelpURL(LeanTouch.PlusHelpUrlPrefix + "LeanMultiPinch")]
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[AddComponentMenu(LeanTouch.ComponentPathPrefix + "Multi Pinch")]
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public class LeanMultiPinch : MonoBehaviour
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{
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public enum CoordinateType
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{
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OneBasedScale,
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OneBasedRatio,
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ZeroBasedScale,
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ZeroBasedRatio,
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ZeroBasedDistance
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}
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[System.Serializable] public class FloatEvent : UnityEvent<float> {}
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/// <summary>The method used to find fingers to use with this component. See LeanFingerFilter documentation for more information.</summary>
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public LeanFingerFilter Use = new LeanFingerFilter(true);
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/// <summary>If there is no pinching, ignore it?</summary>
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public bool IgnoreIfStatic { set { ignoreIfStatic = value; } get { return ignoreIfStatic; } } [FSA("IgnoreIfStatic")] [SerializeField] private bool ignoreIfStatic;
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/// <summary>OneBasedScale = Scale (1 = no change, 2 = double size, 0.5 = half size).
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/// OneBasedReciprocal = 1 / Scale (1 = no change, 2 = half size, 0.5 = double size).
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/// ZeroBasedScale = Scale - 1 (0 = no change, 1 = double size, -0.5 = half size).
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/// ZeroBasedRatio = 1 / Scale - 1 (0 = no change, 1 = half size, -0.5 = double size).
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/// ZeroBasedDistance = Linear change in distance (0 = no change, 10 = 10 pixel larger radius, -10 = 10 pixel smaller radius).</summary>
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public CoordinateType Coordinate { set { coordinate = value; } get { return coordinate; } } [FSA("Coordinate")] [SerializeField] private CoordinateType coordinate;
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/// <summary>The swipe delta will be multiplied by this value.</summary>
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public float Multiplier { set { multiplier = value; } get { return multiplier; } } [FSA("Multiplier")] [SerializeField] private float multiplier = 1.0f;
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/// <summary>This event is invoked when the requirements are met.
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/// Float = Pinch value based on your Scale setting.</summary>
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public FloatEvent OnPinch { get { if (onPinch == null) onPinch = new FloatEvent(); return onPinch; } } [SerializeField] private FloatEvent onPinch;
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/// <summary>If you've set Use to ManuallyAddedFingers, then you can call this method to manually add a finger.</summary>
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public void AddFinger(LeanFinger finger)
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{
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Use.AddFinger(finger);
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}
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/// <summary>If you've set Use to ManuallyAddedFingers, then you can call this method to manually remove a finger.</summary>
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public void RemoveFinger(LeanFinger finger)
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{
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Use.RemoveFinger(finger);
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}
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/// <summary>If you've set Use to ManuallyAddedFingers, then you can call this method to manually remove all fingers.</summary>
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public void RemoveAllFingers()
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{
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Use.RemoveAllFingers();
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}
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#if UNITY_EDITOR
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protected virtual void Reset()
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{
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Use.UpdateRequiredSelectable(gameObject);
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}
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#endif
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protected virtual void Awake()
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{
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Use.UpdateRequiredSelectable(gameObject);
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}
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protected virtual void Update()
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{
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// Get fingers
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var fingers = Use.UpdateAndGetFingers();
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if (fingers.Count > 1 && onPinch != null)
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{
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switch (coordinate)
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{
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case CoordinateType.OneBasedScale:
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{
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var scale = LeanGesture.GetPinchScale(fingers);
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scale = Mathf.Pow(scale, multiplier);
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onPinch.Invoke(scale);
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}
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break;
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case CoordinateType.OneBasedRatio:
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{
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var ratio = LeanGesture.GetPinchRatio(fingers);
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ratio = Mathf.Pow(ratio, multiplier);
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onPinch.Invoke(ratio);
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}
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break;
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case CoordinateType.ZeroBasedScale:
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{
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var scale = LeanGesture.GetPinchScale(fingers);
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scale = (scale - 1.0f) * multiplier;
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onPinch.Invoke(scale);
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}
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break;
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case CoordinateType.ZeroBasedRatio:
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{
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var ratio = LeanGesture.GetPinchRatio(fingers);
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ratio = (ratio - 1.0f) * multiplier;
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onPinch.Invoke(ratio);
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}
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break;
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case CoordinateType.ZeroBasedDistance:
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{
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var oldDistance = LeanGesture.GetLastScaledDistance(fingers, LeanGesture.GetLastScreenCenter(fingers));
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var newDistance = LeanGesture.GetScaledDistance(fingers, LeanGesture.GetScreenCenter(fingers));
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var movement = (newDistance - oldDistance) * multiplier;
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onPinch.Invoke(movement);
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}
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break;
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}
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}
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}
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}
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}
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#if UNITY_EDITOR
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namespace Lean.Touch.Editor
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{
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using TARGET = LeanMultiPinch;
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[UnityEditor.CanEditMultipleObjects]
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[UnityEditor.CustomEditor(typeof(TARGET), true)]
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public class LeanMultiPinch_Editor : LeanEditor
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{
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protected override void OnInspector()
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{
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TARGET tgt; TARGET[] tgts; GetTargets(out tgt, out tgts);
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Draw("Use");
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Separator();
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Draw("ignoreIfStatic", "If there is no pinching, ignore it?");
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Draw("coordinate", "OneBasedScale = Scale (1 = no change, 2 = double size, 0.5 = half size).\n\nOneBasedReciprocal = 1 / Scale (1 = no change, 2 = half size, 0.5 = double size).\n\nZeroBasedScale = Scale - 1 (0 = no change, 1 = double size, -0.5 = half size).\n\nZeroBasedRatio = 1 / Scale - 1 (0 = no change, 1 = half size, -0.5 = double size).\n\nZeroBasedDistance = Linear change in distance (0 = no change, 10 = 10 pixel larger radius, -10 = 10 pixel smaller radius).");
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Draw("multiplier", "The swipe delta will be multiplied by this value.");
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Separator();
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Draw("onPinch");
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}
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}
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}
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#endif
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