278 lines
9.9 KiB
C#
278 lines
9.9 KiB
C#
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using UnityEngine;
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using UnityEngine.Events;
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using Lean.Common;
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using FSA = UnityEngine.Serialization.FormerlySerializedAsAttribute;
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namespace Lean.Touch
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{
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/// <summary>This component allows you to detect when a finger is touching the screen.</summary>
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[HelpURL(LeanTouch.HelpUrlPrefix + "LeanFingerUpdate")]
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[AddComponentMenu(LeanTouch.ComponentPathPrefix + "Finger Update")]
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public class LeanFingerUpdate : MonoBehaviour
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{
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public enum CoordinateType
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{
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ScaledPixels,
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ScreenPixels,
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ScreenPercentage
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}
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[System.Serializable] public class LeanFingerEvent : UnityEvent<LeanFinger> {}
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[System.Serializable] public class FloatEvent : UnityEvent<float> {}
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[System.Serializable] public class Vector2Event : UnityEvent<Vector2> {}
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[System.Serializable] public class Vector3Event : UnityEvent<Vector3> {}
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[System.Serializable] public class Vector3Vector3Event : UnityEvent<Vector3, Vector3> {}
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/// <summary>Ignore fingers with StartedOverGui?</summary>
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public bool IgnoreStartedOverGui { set { ignoreStartedOverGui = value; } get { return ignoreStartedOverGui; } } [FSA("IgnoreStartedOverGui")] [SerializeField] private bool ignoreStartedOverGui = true;
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/// <summary>Ignore fingers with OverGui?</summary>
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public bool IgnoreIsOverGui { set { ignoreIsOverGui = value; } get { return ignoreIsOverGui; } } [FSA("IgnoreIsOverGui")] [SerializeField] private bool ignoreIsOverGui;
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/// <summary>If the finger didn't move, ignore it?</summary>
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public bool IgnoreIfStatic { set { ignoreIfStatic = value; } get { return ignoreIfStatic; } } [FSA("IgnoreIfStatic")] [SerializeField] private bool ignoreIfStatic;
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/// <summary>If the finger just began touching the screen, ignore it?</summary>
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public bool IgnoreIfDown { set { ignoreIfDown = value; } get { return ignoreIfDown; } } [FSA("IgnoreIfDown")] [SerializeField] private bool ignoreIfDown;
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/// <summary>If the finger just stopped touching the screen, ignore it?</summary>
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public bool IgnoreIfUp { set { ignoreIfUp = value; } get { return ignoreIfUp; } } [FSA("IgnoreIfUp")] [SerializeField] private bool ignoreIfUp;
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/// <summary>If the finger is the mouse hover, ignore it?</summary>
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public bool IgnoreIfHover { set { ignoreIfHover = value; } get { return ignoreIfHover; } } [SerializeField] private bool ignoreIfHover = true;
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/// <summary>If the specified object is set and isn't selected, then this component will do nothing.</summary>
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public LeanSelectable RequiredSelectable { set { requiredSelectable = value; } get { return requiredSelectable; } } [FSA("RequiredSelectable")] [SerializeField] private LeanSelectable requiredSelectable;
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/// <summary>Called on every frame the conditions are met.</summary>
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public LeanFingerEvent OnFinger { get { if (onFinger == null) onFinger = new LeanFingerEvent(); return onFinger; } } [FSA("onDrag")] [SerializeField] private LeanFingerEvent onFinger;
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/// <summary>The coordinate space of the OnDelta values.</summary>
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public CoordinateType Coordinate { set { coordinate = value; } get { return coordinate; } } [FSA("Coordinate")] [SerializeField] private CoordinateType coordinate;
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/// <summary>The delta values will be multiplied by this when output.</summary>
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public float Multiplier { set { multiplier = value; } get { return multiplier; } } [FSA("Multiplier")] [SerializeField] private float multiplier = 1.0f;
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/// <summary>This event is invoked when the requirements are met.
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/// Vector2 = Position Delta based on your Coordinates setting.</summary>
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public Vector2Event OnDelta { get { if (onDelta == null) onDelta = new Vector2Event(); return onDelta; } } [FSA("onDragDelta")] [SerializeField] private Vector2Event onDelta;
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/// <summary>Called on the first frame the conditions are met.
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/// Float = The distance/magnitude/length of the swipe delta vector.</summary>
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public FloatEvent OnDistance { get { if (onDistance == null) onDistance = new FloatEvent(); return onDistance; } } [SerializeField] private FloatEvent onDistance;
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/// <summary>The method used to find world coordinates from a finger. See LeanScreenDepth documentation for more information.</summary>
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public LeanScreenDepth ScreenDepth = new LeanScreenDepth(LeanScreenDepth.ConversionType.DepthIntercept);
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/// <summary>Called on the first frame the conditions are met.
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/// Vector3 = Start point in world space.</summary>
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public Vector3Event OnWorldFrom { get { if (onWorldFrom == null) onWorldFrom = new Vector3Event(); return onWorldFrom; } } [SerializeField] private Vector3Event onWorldFrom;
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/// <summary>Called on the first frame the conditions are met.
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/// Vector3 = End point in world space.</summary>
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public Vector3Event OnWorldTo { get { if (onWorldTo == null) onWorldTo = new Vector3Event(); return onWorldTo; } } [SerializeField] private Vector3Event onWorldTo;
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/// <summary>Called on the first frame the conditions are met.
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/// Vector3 = The vector between the start and end points in world space.</summary>
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public Vector3Event OnWorldDelta { get { if (onWorldDelta == null) onWorldDelta = new Vector3Event(); return onWorldDelta; } } [SerializeField] private Vector3Event onWorldDelta;
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/// <summary>Called on the first frame the conditions are met.
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/// Vector3 = Start point in world space.
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/// Vector3 = End point in world space.</summary>
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public Vector3Vector3Event OnWorldFromTo { get { if (onWorldFromTo == null) onWorldFromTo = new Vector3Vector3Event(); return onWorldFromTo; } } [SerializeField] private Vector3Vector3Event onWorldFromTo;
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#if UNITY_EDITOR
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protected virtual void Reset()
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{
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requiredSelectable = GetComponentInParent<LeanSelectable>();
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}
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#endif
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protected virtual void Awake()
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{
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if (requiredSelectable == null)
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{
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requiredSelectable = GetComponentInParent<LeanSelectable>();
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}
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}
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protected virtual void OnEnable()
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{
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LeanTouch.OnFingerUpdate += HandleFingerUpdate;
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}
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protected virtual void OnDisable()
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{
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LeanTouch.OnFingerUpdate -= HandleFingerUpdate;
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}
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private void HandleFingerUpdate(LeanFinger finger)
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{
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if (ignoreStartedOverGui == true && finger.StartedOverGui == true)
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{
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return;
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}
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if (ignoreIsOverGui == true && finger.IsOverGui == true)
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{
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return;
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}
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if (ignoreIfStatic == true && finger.ScreenDelta.magnitude <= 0.0f)
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{
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return;
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}
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if (ignoreIfDown == true && finger.Down == true)
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{
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return;
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}
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if (ignoreIfUp == true && finger.Up == true)
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{
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return;
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}
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if (ignoreIfHover == true && finger.Index == LeanTouch.HOVER_FINGER_INDEX)
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{
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return;
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}
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if (requiredSelectable != null && requiredSelectable.IsSelected == false)
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{
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return;
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}
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if (onFinger != null)
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{
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onFinger.Invoke(finger);
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}
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var finalDelta = finger.ScreenDelta;
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switch (coordinate)
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{
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case CoordinateType.ScaledPixels: finalDelta *= LeanTouch.ScalingFactor; break;
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case CoordinateType.ScreenPercentage: finalDelta *= LeanTouch.ScreenFactor; break;
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}
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finalDelta *= multiplier;
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if (onDelta != null)
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{
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onDelta.Invoke(finalDelta);
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}
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if (onDistance != null)
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{
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onDistance.Invoke(finalDelta.magnitude);
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}
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var worldFrom = ScreenDepth.Convert(finger.LastScreenPosition, gameObject);
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var worldTo = ScreenDepth.Convert(finger. ScreenPosition, gameObject);
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if (onWorldFrom != null)
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{
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onWorldFrom.Invoke(worldFrom);
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}
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if (onWorldTo != null)
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{
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onWorldTo.Invoke(worldTo);
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}
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if (onWorldDelta != null)
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{
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onWorldDelta.Invoke(worldTo - worldFrom);
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}
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if (onWorldFromTo != null)
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{
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onWorldFromTo.Invoke(worldFrom, worldTo);
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}
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}
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}
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}
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#if UNITY_EDITOR
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namespace Lean.Touch.Editor
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{
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using TARGET = LeanFingerUpdate;
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[UnityEditor.CanEditMultipleObjects]
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[UnityEditor.CustomEditor(typeof(TARGET))]
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public class LeanFingerUpdate_Editor : LeanEditor
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{
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protected override void OnInspector()
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{
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TARGET tgt; TARGET[] tgts; GetTargets(out tgt, out tgts);
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Draw("ignoreStartedOverGui", "Ignore fingers with StartedOverGui?");
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Draw("ignoreIsOverGui", "Ignore fingers with OverGui?");
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Draw("ignoreIfStatic", "If the finger didn't move, ignore it?");
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Draw("requiredSelectable", "If the specified object is set and isn't selected, then this component will do nothing.");
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Draw("ignoreIfDown", "If the finger just began touching the screen, ignore it?");
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Draw("ignoreIfUp", "If the finger just stopped touching the screen, ignore it?");
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Draw("ignoreIfHover", "If the finger is the mouse hover, ignore it?");
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Separator();
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var usedA = Any(tgts, t => t.OnFinger.GetPersistentEventCount() > 0);
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var usedB = Any(tgts, t => t.OnDelta.GetPersistentEventCount() > 0);
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var usedC = Any(tgts, t => t.OnDistance.GetPersistentEventCount() > 0);
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var usedD = Any(tgts, t => t.OnWorldFrom.GetPersistentEventCount() > 0);
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var usedE = Any(tgts, t => t.OnWorldTo.GetPersistentEventCount() > 0);
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var usedF = Any(tgts, t => t.OnWorldDelta.GetPersistentEventCount() > 0);
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var usedG = Any(tgts, t => t.OnWorldFromTo.GetPersistentEventCount() > 0);
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var showUnusedEvents = DrawFoldout("Show Unused Events", "Show all events?");
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if (usedA == true || showUnusedEvents == true)
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{
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Draw("onFinger");
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}
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if (usedB == true || usedC == true || showUnusedEvents == true)
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{
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Draw("coordinate", "The coordinate space of the OnDelta values.");
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Draw("multiplier", "The delta values will be multiplied by this when output.");
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}
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if (usedB == true || showUnusedEvents == true)
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{
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Draw("onDelta");
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}
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if (usedC == true || showUnusedEvents == true)
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{
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Draw("onDistance");
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}
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if (usedD == true || usedE == true || usedF == true || usedG == true || showUnusedEvents == true)
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{
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Draw("ScreenDepth");
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}
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if (usedD == true || showUnusedEvents == true)
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{
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Draw("onWorldFrom");
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}
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if (usedE == true || showUnusedEvents == true)
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{
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Draw("onWorldTo");
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}
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if (usedF == true || showUnusedEvents == true)
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{
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Draw("onWorldDelta");
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}
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if (usedG == true || showUnusedEvents == true)
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{
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Draw("onWorldFromTo");
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}
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}
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}
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}
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#endif
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