139 lines
4.5 KiB
C#
139 lines
4.5 KiB
C#
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using UnityEngine;
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using System.Collections.Generic;
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namespace Lean.Transition.Method
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{
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/// <summary>This component allows you to transition the specified Transform.Translate to the target value.</summary>
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[HelpURL(LeanTransition.HelpUrlPrefix + "LeanTransformTranslate")]
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[AddComponentMenu(LeanTransition.MethodsMenuPrefix + "Transform/Transform.Translate" + LeanTransition.MethodsMenuSuffix + "(LeanTransformTranslate)")]
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public class LeanTransformTranslate : LeanMethodWithStateAndTarget
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{
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public override System.Type GetTargetType()
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{
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return typeof(Transform);
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}
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public override void Register()
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{
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if (Data.RelativeTo != null)
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{
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PreviousState = Register(GetAliasedTarget(Data.Target), Data.Translation, Data.RelativeTo, Data.Duration, Data.Ease);
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}
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else
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{
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PreviousState = Register(GetAliasedTarget(Data.Target), Data.Translation, Data.Space, Data.Duration, Data.Ease);
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}
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}
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public static LeanState Register(Transform target, Vector3 translation, Transform relativeTo, float duration, LeanEase ease = LeanEase.Smooth)
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{
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var state = LeanTransition.SpawnWithTarget(State.Pool, target);
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state.Translation = translation;
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state.Space = Space.Self;
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state.RelativeTo = relativeTo;
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state.Ease = ease;
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return LeanTransition.Register(state, duration);
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}
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public static LeanState Register(Transform target, Vector3 translation, Space space, float duration, LeanEase ease = LeanEase.Smooth)
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{
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var state = LeanTransition.SpawnWithTarget(State.Pool, target);
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state.Translation = translation;
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state.Space = space;
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state.RelativeTo = null;
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state.Ease = ease;
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return LeanTransition.Register(state, duration);
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}
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[System.Serializable]
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public class State : LeanStateWithTarget<Transform>
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{
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[Tooltip("The amount we will translate.")]
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public Vector3 Translation;
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[Tooltip("The space we will transition in.")]
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public Space Space = Space.Self;
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[Tooltip("The space we will transition in.")]
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public Transform RelativeTo;
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[Tooltip("The ease method that will be used for the transition.")]
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public LeanEase Ease = LeanEase.Smooth;
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[System.NonSerialized] private Vector3 oldTranslation;
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public override ConflictType Conflict
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{
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get
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{
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return ConflictType.None;
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}
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}
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public override void BeginWithTarget()
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{
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oldTranslation = Vector3.zero;
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}
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public override void UpdateWithTarget(float progress)
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{
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var newTranslation = Translation * Smooth(Ease, progress);
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if (RelativeTo != null)
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{
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Target.Translate(newTranslation - oldTranslation, RelativeTo);
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}
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else
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{
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Target.Translate(newTranslation - oldTranslation, Space);
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}
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oldTranslation = newTranslation;
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}
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public static Stack<State> Pool = new Stack<State>(); public override void Despawn() { Pool.Push(this); }
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}
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public State Data;
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}
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}
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namespace Lean.Transition
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{
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public static partial class LeanExtensions
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{
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public static Transform TranslateTransition(this Transform target, float x, float y, float z, float duration, LeanEase ease = LeanEase.Smooth)
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{
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Method.LeanTransformTranslate.Register(target, new Vector3(x, y, z), Space.Self, duration, ease); return target;
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}
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public static Transform TranslateTransition(this Transform target, Vector3 translation, float duration, LeanEase ease = LeanEase.Smooth)
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{
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Method.LeanTransformTranslate.Register(target, translation, Space.Self, duration, ease); return target;
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}
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public static Transform TranslateTransition(this Transform target, float x, float y, float z, Space space, float duration, LeanEase ease = LeanEase.Smooth)
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{
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Method.LeanTransformTranslate.Register(target, new Vector3(x, y, z), space, duration, ease); return target;
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}
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public static Transform TranslateTransition(this Transform target, Vector3 translation, Space space, float duration, LeanEase ease = LeanEase.Smooth)
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{
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Method.LeanTransformTranslate.Register(target, translation, space, duration, ease); return target;
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}
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public static Transform TranslateTransition(this Transform target, float x, float y, float z, Transform relativeTo, float duration, LeanEase ease = LeanEase.Smooth)
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{
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Method.LeanTransformTranslate.Register(target, new Vector3(x, y, z), relativeTo, duration, ease); return target;
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}
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public static Transform TranslateTransition(this Transform target, Vector3 translation, Transform relativeTo, float duration, LeanEase ease = LeanEase.Smooth)
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{
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Method.LeanTransformTranslate.Register(target, translation, relativeTo, duration, ease); return target;
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}
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}
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}
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