hellbound/Assets/Sources/unity-ui-extensions-master/Scripts/VR Extensions/VRCursor.cs

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2021-11-26 11:16:25 +03:00
/// Credit Ralph Barbagallo (www.flarb.com /www.ralphbarbagallo.com / @flarb)
/// Sourced from - http://forum.unity3d.com/threads/vr-cursor-possible-unity-4-6-gui-bug-or-is-it-me
namespace UnityEngine.UI.Extensions
{
[AddComponentMenu("UI/Extensions/VR Cursor")]
public class VRCursor : MonoBehaviour
{
public float xSens;
public float ySens;
private Collider currentCollider;
// Update is called once per frame
void Update()
{
Vector3 thisPosition;
thisPosition.x = Input.mousePosition.x * xSens;
thisPosition.y = Input.mousePosition.y * ySens - 1;
thisPosition.z = transform.position.z;
transform.position = thisPosition;
VRInputModule.cursorPosition = transform.position;
if (Input.GetMouseButtonDown(0) && currentCollider)
{
VRInputModule.PointerSubmit(currentCollider.gameObject);
}
}
void OnTriggerEnter(Collider other)
{
//print("OnTriggerEnter other " + other.gameObject);
VRInputModule.PointerEnter(other.gameObject);
currentCollider = other;
}
void OnTriggerExit(Collider other)
{
//print("OnTriggerExit other " + other.gameObject);
VRInputModule.PointerExit(other.gameObject);
currentCollider = null;
}
}
}