64 lines
1.8 KiB
C#
64 lines
1.8 KiB
C#
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.Callbacks;
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using System.IO;
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using System.Collections.Generic;
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#if UNITY_IOS
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using UnityEditor.iOS.Xcode;
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#endif
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public class BuildPostProcessor : MonoBehaviour
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{
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#if RND_TENJIN
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[PostProcessBuild]
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public static void OnPostprocessBuild(BuildTarget buildTarget, string path)
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{
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if (buildTarget == BuildTarget.iOS)
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BuildiOS(path: path);
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else if (buildTarget == BuildTarget.Android)
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BuildAndroid(path: path);
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}
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private static void BuildAndroid(string path = "")
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{
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Log.Debug("TenjinSDK: Starting Android Build");
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}
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private static void BuildiOS(string path = "")
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{
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#if UNITY_IOS
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Log.Debug("TenjinSDK: Starting iOS Build");
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string projectPath = path + "/Unity-iPhone.xcodeproj/project.pbxproj";
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var project = new PBXProject();
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project.ReadFromFile(projectPath);
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#if UNITY_2019_3_OR_NEWER
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string buildTarget = project.GetUnityFrameworkTargetGuid();
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#else
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string buildTarget = project.TargetGuidByName("Unity-iPhone");
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#endif
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var frameworks = new List<string>();
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frameworks.Add("AdSupport.framework");
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frameworks.Add("AppTrackingTransparency.framework");
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frameworks.Add("iAd.framework");
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frameworks.Add("StoreKit.framework");
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foreach (string framework in frameworks)
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{
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Log.Debug("TenjinSDK: Adding framework: " + framework);
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project.AddFrameworkToProject(buildTarget, framework, true);
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}
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Log.Debug("TenjinSDK: Adding -ObjC flag to other linker flags (OTHER_LDFLAGS)");
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project.AddBuildProperty(buildTarget, "OTHER_LDFLAGS", "-ObjC");
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File.WriteAllText(projectPath, project.WriteToString());
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#endif
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}
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#endif
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}
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