hellbound/Assets/Editor/ChangedConfigsProcessor.cs

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C#
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2021-11-26 11:16:25 +03:00
using System.Collections.Generic;
using UnityEditor;
public class ChangedConfigsProcessor : AssetPostprocessor
{
private static void OnPostprocessAllAssets(
string[] imported,
string[] deleted,
string[] moved,
string[] moved_from_paths
)
{
var accum = new List<string>();
FilterConfigFiles(imported, accum);
FilterConfigFiles(deleted, accum);
FilterConfigFiles(moved, accum);
FilterConfigFiles(moved_from_paths, accum);
if (accum.Count == 0)
return;
//TODO: animate it properly someday
EditorUtility.DisplayProgressBar("Building configs", "In progress...", 0.3f);
try
{
BuildUtils.Urun();
}
finally
{
EditorUtility.ClearProgressBar();
}
}
private static void FilterConfigFiles(IEnumerable<string> paths, ICollection<string> accum)
{
foreach (string path in paths)
if (path.EndsWith(".conf.js") || path.EndsWith(".bhl"))
accum.Add(path);
}
}