111 lines
4.4 KiB
Mathematica
111 lines
4.4 KiB
Mathematica
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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//
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// You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
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// copy, modify, and distribute this software in source code or binary form for use
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// in connection with the web services and APIs provided by Facebook.
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//
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// As with any software that integrates with the Facebook platform, your use of
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// this software is subject to the Facebook Developer Principles and Policies
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// [http://developers.facebook.com/policy/]. This copyright notice shall be
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// included in all copies or substantial portions of the software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#import "FBUnitySDKDelegate.h"
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#import "FBUnityUtility.h"
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NSString *const FBUnityMessageName_OnAppRequestsComplete = @"OnAppRequestsComplete";
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NSString *const FBUnityMessageName_OnGetAppLinkComplete = @"OnGetAppLinkComplete";
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NSString *const FBUnityMessageName_OnFriendFinderComplete = @"OnFriendFinderComplete";
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NSString *const FBUnityMessageName_OnGroupCreateComplete = @"OnGroupCreateComplete";
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NSString *const FBUnityMessageName_OnGroupJoinComplete = @"OnGroupJoinComplete";
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NSString *const FBUnityMessageName_OnInitComplete = @"OnInitComplete";
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NSString *const FBUnityMessageName_OnLoginComplete = @"OnLoginComplete";
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NSString *const FBUnityMessageName_OnLogoutComplete = @"OnLogoutComplete";
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NSString *const FBUnityMessageName_OnShareLinkComplete = @"OnShareLinkComplete";
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NSString *const FBUnityMessageName_OnFetchDeferredAppLinkComplete = @"OnFetchDeferredAppLinkComplete";
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NSString *const FBUnityMessageName_OnRefreshCurrentAccessTokenComplete = @"OnRefreshCurrentAccessTokenComplete";
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NSString *const FBUnityMessageName_OnUploadImageToMediaLibraryComplete = @"OnUploadImageToMediaLibraryComplete";
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NSString *const FBUnityMessageName_OnUploadVideoToMediaLibraryComplete = @"OnUploadVideoToMediaLibraryComplete";
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static NSMutableArray *g_instances;
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@implementation FBUnitySDKDelegate {
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int _requestID;
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}
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+ (void)initialize
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{
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if (self == [FBUnitySDKDelegate class]) {
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g_instances = [NSMutableArray array];
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}
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}
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+ (instancetype)instanceWithRequestID:(int)requestID
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{
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FBUnitySDKDelegate *instance = [[FBUnitySDKDelegate alloc] init];
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instance->_requestID = requestID;
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[g_instances addObject:instance];
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return instance;
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}
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#pragma mark - Private helpers
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- (void)complete
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{
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[g_instances removeObject:self];
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}
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#pragma mark - GameRequestDelegate
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- (void)gameRequestDialog:(FBSDKGameRequestDialog *)gameRequestDialog didCompleteWithResults:(NSDictionary *)results
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{
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[FBUnityUtility sendMessageToUnity:FBUnityMessageName_OnAppRequestsComplete userData:results requestId:_requestID];
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[self complete];
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}
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- (void)gameRequestDialog:(FBSDKGameRequestDialog *)gameRequestDialog didFailWithError:(NSError *)error
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{
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[FBUnityUtility sendErrorToUnity:FBUnityMessageName_OnAppRequestsComplete error:error requestId:_requestID];
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[self complete];
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}
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- (void)gameRequestDialogDidCancel:(FBSDKGameRequestDialog *)gameRequestDialog
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{
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[FBUnityUtility sendCancelToUnity:FBUnityMessageName_OnAppRequestsComplete requestId:_requestID];
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[self complete];
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}
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#pragma mark - FBSDKSharingDelegate
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- (void)sharer:(id<FBSDKSharing>)sharer didCompleteWithResults:(NSDictionary *)results
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{
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if (results.count == 0) {
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// We no longer always send back a postId. In cases where the response is empty,
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// stuff in a didComplete so that Unity doesn't treat it as a malformed response.
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results = @{ @"didComplete" : @"1" };
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}
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[FBUnityUtility sendMessageToUnity:FBUnityMessageName_OnShareLinkComplete userData:results requestId:_requestID];
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[self complete];
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}
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- (void)sharer:(id<FBSDKSharing>)sharer didFailWithError:(NSError *)error
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{
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[FBUnityUtility sendErrorToUnity:FBUnityMessageName_OnShareLinkComplete error:error requestId:_requestID];
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[self complete];
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}
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- (void)sharerDidCancel:(id<FBSDKSharing>)sharer
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{
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[FBUnityUtility sendCancelToUnity:FBUnityMessageName_OnShareLinkComplete requestId:_requestID];
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[self complete];
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}
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@end
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