59 lines
1.6 KiB
C#
59 lines
1.6 KiB
C#
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using game;
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using UnityEngine;
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public static class GameSettings
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{
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public static LevelSettings Levels { get; private set; }
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public static BuffSettings Buffs { get; private set; }
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public static bool VibrationIsActive { get; private set; } = true;
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public static bool SoundIsActive { get; private set; } = true;
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private const string VIBRATION_KEY = "vibration_status";
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private const string SOUND_KEY = "sound_status";
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public static void Load(ConfGameLevels levelsConfig, ConfGameBuffs buffsConfig)
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{
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Levels = new LevelSettings(levelsConfig);
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Buffs = new BuffSettings(buffsConfig);
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LoadPlayerSettings();
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}
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private static void LoadPlayerSettings()
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{
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bool settingsExist = PlayerPrefs.HasKey(VIBRATION_KEY)
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&& PlayerPrefs.HasKey(SOUND_KEY);
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if (settingsExist == false)
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{
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VibrationIsActive = true;
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SoundIsActive = true;
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PlayerPrefs.SetInt(VIBRATION_KEY, 1);
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PlayerPrefs.SetInt(SOUND_KEY, 1);
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}
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else
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{
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VibrationIsActive = PlayerPrefs.GetInt(VIBRATION_KEY) != 0;
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SoundIsActive = PlayerPrefs.GetInt(SOUND_KEY) != 0;
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}
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}
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public static void VibrationToggle()
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{
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VibrationIsActive = !VibrationIsActive;
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PlayerPrefs.SetInt(VIBRATION_KEY, VibrationIsActive ? 1 : 0);
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}
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public static void SoundToggle()
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{
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SoundIsActive = !SoundIsActive;
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PlayerPrefs.SetInt(SOUND_KEY, SoundIsActive ? 1 : 0);
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if(SoundIsActive)
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Sound.Unmute();
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else
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Sound.Mute();
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}
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}
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