81 lines
2.6 KiB
C#
81 lines
2.6 KiB
C#
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using UnityEngine;
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using UnityEngine.UI;
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public class DailyRewardView : MonoBehaviour
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{
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[SerializeField] private Image _background = null;
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[SerializeField] private Image _icon = null;
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[SerializeField] private Text _message = null;
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[SerializeField] private Text _time = null;
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[Header("View")]
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[SerializeField] private Sprite _defaultBackground = null;
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[SerializeField] private Sprite _getBackground = null;
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[SerializeField] private Sprite _currentBackground = null;
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[SerializeField] private Sprite _lastDayBackground = null;
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[SerializeField] private GameObject _newVFX = null;
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[SerializeField] private GameObject _receivedMarker = null;
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[Header("Colours")]
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[SerializeField] private Color32 _defaultColour = default;
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[SerializeField] private Color32 _currentColour = default;
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[SerializeField] private Color32 _getColour = default;
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[SerializeField] private Color32 _lastDayColour = default;
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public void SetItemView(Sprite icon, string timeMessage)
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{
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_icon.sprite = icon;
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_message.text = string.Empty;
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_message.color = _defaultColour;
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_background.sprite = _defaultBackground;
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_time.text = timeMessage;
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_time.color = _defaultColour;
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}
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public void SetReceivedView()
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{
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_message.gameObject.SetActive(false);
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_time.color = _getColour;
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_background.sprite = _getBackground;
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_receivedMarker.SetActive(true);
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}
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public void SetNewView()
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{
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_icon.gameObject.SetActive(true);
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_message.gameObject.SetActive(true);
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_message.color = _defaultColour;
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_time.color = _currentColour;
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_background.sprite = _currentBackground;
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_newVFX.SetActive(true);
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_receivedMarker.SetActive(false);
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}
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public void ChangeBackground(BackgroundEnum bgr)
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{
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switch (bgr)
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{
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case BackgroundEnum.DEFAULT:
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_background.sprite = _defaultBackground;
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_time.color = _defaultColour;
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break;
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case BackgroundEnum.RECEIVED:
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_background.sprite = _getBackground;
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_message.gameObject.SetActive(false);
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_receivedMarker.SetActive(true);
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_time.color = _getColour;
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break;
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case BackgroundEnum.LAST_DAY:
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_background.sprite = _lastDayBackground;
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_time.color = _lastDayColour;
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break;
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}
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}
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public enum BackgroundEnum
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{
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DEFAULT,
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RECEIVED,
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LAST_DAY
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}
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}
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