24 lines
635 B
C#
24 lines
635 B
C#
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class CustomSlider : Slider
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{
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public SliderHandle Handle { get; private set; }
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protected override void Awake()
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{
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Handle = transform.Find("Handle Slide Area/Handle").gameObject.GetComponent<SliderHandle>();
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}
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public override void OnPointerDown(PointerEventData eventData)
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{
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base.OnPointerDown(eventData);
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Handle.HandleIsPressed = true;
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}
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public override void OnPointerUp(PointerEventData eventData)
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{
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base.OnPointerUp(eventData);
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Handle.HandleIsPressed = false;
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}
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}
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