255 lines
7.3 KiB
C#
255 lines
7.3 KiB
C#
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using System.Collections.Generic;
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using game;
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using UnityEngine;
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public class BaseMarketSectionUI : MonoBehaviour
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{
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public static string SectionPrefab => "UI/Templates/DefaultSection";
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private static string PageTemplate => "UI/Templates/PageTemplate";
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public bool NeedPurchaseConfirmation { get; set; }
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private BaseShop Shop { get; set; }
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private ShopPageUI _pageTemplate;
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private Transform _pagesContainer;
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private List<ShopPageUI> _pages = new List<ShopPageUI>();
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private ConfBaseShopItem _selectedItem;
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private BaseItemPreviewer _itemPreviewer;
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private ConfirmationWindow _confirmationWindow;
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private ItemClickResult _itemClickResult;
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public void Init()
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{
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_pagesContainer = transform.Find("View/Content");
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_pageTemplate = Assets.Load<ShopPageUI>(PageTemplate);
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}
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public void SetShop(BaseShop shop)
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{
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Shop = shop;
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FillItems();
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}
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public void SetPreviewContainer(Transform container)
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{
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_itemPreviewer = FactorySectionItemPreview.CreateItemPreview(Shop.Type);
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_itemPreviewer.gameObject.SetParent(container);
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SyncShopItemPreview();
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}
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private void FillItems()
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{
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int itemsCount = Shop.ItemsCount;
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for (int i = 0; i < itemsCount; i++)
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AddItem(Shop.GetItemAt(i));
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// SyncShopItemsView();
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}
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private void AddItem(ConfBaseShopItem confItem)
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{
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ShopPageUI pageForItem = GetOrCreatePageForNextItem();
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pageForItem.SetItemStateGetter(Shop.GetItemShopState);
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pageForItem.SetItemClickAction(OnItemClick);
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pageForItem.AddItem(confItem);
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}
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private ShopPageUI GetOrCreatePageForNextItem()
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{
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if (_pages.Count > 0 && _pages.Last().CanAddItem())
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return _pages.Last();
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ShopPageUI page = Instantiate(_pageTemplate, _pagesContainer);
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page.Init();
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page.gameObject.SetActive(true);
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_pages.Add(page);
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return page;
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}
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private void SyncSelectedItemConfInUI()
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{
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foreach (ShopPageUI page in _pages)
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{
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if (page.HaveItemWithConf(_selectedItem))
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page.SetSelectedItem(_selectedItem);
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else
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page.ResetSelectedItem();
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}
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}
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private bool TryGetSelectedItem(out uint itemId)
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{
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foreach (ShopPageUI page in _pages)
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{
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if (page.TryGetSelectedItemId(out itemId))
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return true;
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}
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itemId = 0;
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return false;
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}
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private void OnItemClick(ConfBaseShopItem itemConf, ItemClickResult result)
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{
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ItemSaveState itemState = Shop.GetStateForItem(itemConf);
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EnumClickResult clickResult = EnumClickResult.None;
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if (TryGetSelectedItem(out uint itemId))
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{
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bool wasSelected = itemConf.itemAmount.protoId == itemId;
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if (wasSelected)
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{
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if (itemState.IsEquipped)
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clickResult = EnumClickResult.None;
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else if (itemState.IsHas)
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{
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Shop.TryEquipItem(itemConf);
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clickResult = EnumClickResult.Equipped;
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}
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else
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{
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if (Shop.HaveMoney(itemConf.price))
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{
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if (NeedPurchaseConfirmation)
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{
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_itemClickResult = result;
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OpenConfirmationWindow(itemConf);
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return;
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}
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PurchaseAndEquipItem(itemConf);
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clickResult = EnumClickResult.Purchased;
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}
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else
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clickResult = EnumClickResult.NoMoney;
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}
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}
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else if (itemState.IsHas && !itemState.IsEquipped)
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{
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Shop.TryEquipItem(itemConf);
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clickResult = EnumClickResult.Equipped;
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}
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}
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else
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{
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if (itemState.IsEquipped)
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clickResult = EnumClickResult.None;
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else if (itemState.IsHas)
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{
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Shop.TryEquipItem(itemConf);
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clickResult = EnumClickResult.Equipped;
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}
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}
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result?.Invoke(clickResult);
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ChangeSelectedItem(itemConf);
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SyncShopItemsView();
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}
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private void OpenConfirmationWindow(ConfBaseShopItem purchasingItem)
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{
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_confirmationWindow = UI.GetOrCreateWindow<ConfirmationWindow>();
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_confirmationWindow.SetItemForBuy(purchasingItem);
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_confirmationWindow.OnHaveResult += ConfirmationWindowResult;
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_confirmationWindow.Show();
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}
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private void ConfirmationWindowResult(ConfBaseShopItem item, EnumClickResult result)
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{
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_confirmationWindow.OnHaveResult -= ConfirmationWindowResult;
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if (result == EnumClickResult.Purchased)
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PurchaseAndEquipItem(item);
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_itemClickResult?.Invoke(result);
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}
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private void PurchaseAndEquipItem(ConfBaseShopItem item)
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{
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Shop.TryBuyItem(item);
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Shop.TryEquipItem(item);
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SyncShopItemsView();
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}
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private void SelectEquipmentOrFirstItem()
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{
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ConfBaseShopItem selectionItem = GetEquipmentItem();
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if (selectionItem == null)
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selectionItem = Shop.Items[0];
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ChangeSelectedItem(selectionItem);
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}
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private ConfBaseShopItem GetEquipmentItem()
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{
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foreach (var item in Shop.Items)
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{
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if (Shop.GetItemShopState(item) == ItemShopState.Equipment)
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return item;
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}
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return null;
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}
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private void ChangeSelectedItem(ConfBaseShopItem itemConf, bool withUpdate = true)
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{
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_selectedItem = itemConf;
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SyncShopItemPreview();
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if (withUpdate)
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SyncSelectedItemConfInUI();
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}
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private void SyncShopItemsView()
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{
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foreach (ShopItemUI itemUI in Items())
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itemUI.SyncView();
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}
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private void SyncShopItemPreview()
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{
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if (_itemPreviewer != null && _selectedItem != null)
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_itemPreviewer.ChangeItem(_selectedItem, NeedShadedItem(_selectedItem));
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}
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private IEnumerable<ShopItemUI> Items()
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{
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foreach (var page in _pages)
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{
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foreach (var item in page.Items)
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yield return item;
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}
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}
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public void Open()
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{
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gameObject.SetActive(true);
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SelectEquipmentOrFirstItem();
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if (_itemPreviewer != null)
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_itemPreviewer.Show();
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}
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public void Hide()
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{
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gameObject.SetActive(false);
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if (_itemPreviewer != null)
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_itemPreviewer.Hide();
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}
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public void Close()
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{
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if (_itemPreviewer != null)
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Destroy(_itemPreviewer);
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}
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private bool NeedShadedItem(ConfBaseShopItem item)
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{
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return Shop.GetItemShopState(item) == ItemShopState.NotPurchased &&
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Shop.HaveMoney(item.price);
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}
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}
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