55 lines
1.8 KiB
C#
55 lines
1.8 KiB
C#
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using MoreMountains.Tools;
|
|||
|
using UnityEngine;
|
|||
|
using UnityEngine.SceneManagement;
|
|||
|
|
|||
|
namespace MoreMountains.Feel
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// A simple class used to spawn snake food in Feel's Snake demo scene
|
|||
|
/// </summary>
|
|||
|
public class SnakeFoodSpawner : MonoBehaviour
|
|||
|
{
|
|||
|
/// the food prefab to spawn
|
|||
|
public SnakeFood SnakeFoodPrefab;
|
|||
|
/// the maximum amount of food in the scene
|
|||
|
public int AmountOfFood = 3;
|
|||
|
/// the minimum coordinates to spawn at (in viewport units)
|
|||
|
public Vector2 MinRandom = new Vector2(0.1f, 0.1f);
|
|||
|
/// the maximum coordinates to spawn at (in viewport units)
|
|||
|
public Vector2 MaxRandom = new Vector2(0.9f, 0.9f);
|
|||
|
|
|||
|
protected List<SnakeFood> Foods;
|
|||
|
protected Camera _mainCamera;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// On start, instantiates food
|
|||
|
/// </summary>
|
|||
|
protected virtual void Start()
|
|||
|
{
|
|||
|
_mainCamera = Camera.main;
|
|||
|
Foods = new List<SnakeFood>();
|
|||
|
for (int i = 0; i < AmountOfFood; i++)
|
|||
|
{
|
|||
|
SnakeFood food = Instantiate(SnakeFoodPrefab);
|
|||
|
food.transform.position = DetermineSpawnPosition();
|
|||
|
food.Spawner = this;
|
|||
|
Foods.Add(food);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Determines a valid position at which to spawn food
|
|||
|
/// </summary>
|
|||
|
/// <returns></returns>
|
|||
|
public virtual Vector3 DetermineSpawnPosition()
|
|||
|
{
|
|||
|
Vector3 newPosition = MMMaths.RandomVector2(MinRandom, MaxRandom);
|
|||
|
newPosition.z = 10f;
|
|||
|
newPosition = _mainCamera.ViewportToWorldPoint(newPosition);
|
|||
|
return newPosition;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|