hellbound/Assets/Sources/Feel/MMTools/Editor/MMGUI/MMHealthBarEditor.cs

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2021-11-26 11:16:25 +03:00
using UnityEngine;
using MoreMountains.Tools;
using UnityEditor;
using UnityEngine.UI;
namespace MoreMountains.Tools
{
[CustomEditor(typeof(MMHealthBar),true)]
/// <summary>
/// Custom editor for health bars (mostly a switch for prefab based / drawn bars
/// </summary>
public class HealthBarEditor : Editor
{
public MMHealthBar HealthBarTarget
{
get
{
return (MMHealthBar)target;
}
}
public override void OnInspectorGUI()
{
serializedObject.Update();
if (HealthBarTarget.HealthBarType == MMHealthBar.HealthBarTypes.Prefab)
{
Editor.DrawPropertiesExcluding(serializedObject, new string[] {"Size","BackgroundPadding", "SortingLayerName", "InitialRotationAngles", "ForegroundColor", "DelayedColor", "BorderColor", "BackgroundColor", "Delay", "LerpFrontBar", "LerpFrontBarSpeed", "LerpDelayedBar", "LerpDelayedBarSpeed", "BumpScaleOnChange", "BumpDuration", "BumpAnimationCurve" });
}
if (HealthBarTarget.HealthBarType == MMHealthBar.HealthBarTypes.Drawn)
{
Editor.DrawPropertiesExcluding(serializedObject, new string[] {"HealthBarPrefab" });
}
serializedObject.ApplyModifiedProperties();
}
}
}