144 lines
3.8 KiB
C#
144 lines
3.8 KiB
C#
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using System.Collections.Generic;
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using MoreMountains.Tools;
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using UnityEngine.Events;
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namespace MoreMountains.Tools
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{
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[AddComponentMenu("More Mountains/Tools/Activation/MMTriggerAndCollision")]
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public class MMTriggerAndCollision : MonoBehaviour
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{
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public LayerMask CollisionLayerMask;
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public UnityEvent OnCollisionEnterEvent;
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public UnityEvent OnCollisionExitEvent;
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public UnityEvent OnCollisionStayEvent;
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public LayerMask TriggerLayerMask;
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public UnityEvent OnTriggerEnterEvent;
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public UnityEvent OnTriggerExitEvent;
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public UnityEvent OnTriggerStayEvent;
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public LayerMask Collision2DLayerMask;
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public UnityEvent OnCollision2DEnterEvent;
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public UnityEvent OnCollision2DExitEvent;
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public UnityEvent OnCollision2DStayEvent;
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public LayerMask Trigger2DLayerMask;
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public UnityEvent OnTrigger2DEnterEvent;
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public UnityEvent OnTrigger2DExitEvent;
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public UnityEvent OnTrigger2DStayEvent;
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// Collision 2D ------------------------------------------------------------------------------------
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protected virtual void OnCollisionEnter2D (Collision2D collision)
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{
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if (Collision2DLayerMask.MMContains (collision.gameObject))
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{
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OnCollision2DEnterEvent.Invoke();
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}
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}
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protected virtual void OnCollisionExit2D (Collision2D collision)
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{
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if (Collision2DLayerMask.MMContains (collision.gameObject))
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{
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OnCollision2DExitEvent.Invoke();
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}
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}
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protected virtual void OnCollisionStay2D (Collision2D collision)
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{
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if (Collision2DLayerMask.MMContains (collision.gameObject))
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{
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OnCollision2DStayEvent.Invoke();
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}
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}
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// Trigger 2D ------------------------------------------------------------------------------------
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protected virtual void OnTriggerEnter2D (Collider2D collider)
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{
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if (Trigger2DLayerMask.MMContains (collider.gameObject))
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{
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OnTrigger2DEnterEvent.Invoke();
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}
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}
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protected virtual void OnTriggerExit2D (Collider2D collider)
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{
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if (Trigger2DLayerMask.MMContains (collider.gameObject))
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{
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OnTrigger2DExitEvent.Invoke();
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}
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}
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protected virtual void OnTriggerStay2D (Collider2D collider)
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{
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if (Trigger2DLayerMask.MMContains (collider.gameObject))
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{
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OnTrigger2DStayEvent.Invoke();
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}
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}
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// Collision ------------------------------------------------------------------------------------
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protected virtual void OnCollisionEnter(Collision c)
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{
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if (0 != (CollisionLayerMask.value & 1 << c.transform.gameObject.layer))
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{
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OnCollisionEnterEvent.Invoke();
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}
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}
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protected virtual void OnCollisionExit(Collision c)
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{
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if (0 != (CollisionLayerMask.value & 1 << c.transform.gameObject.layer))
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{
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OnCollisionExitEvent.Invoke();
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}
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}
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protected virtual void OnCollisionStay(Collision c)
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{
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if (0 != (CollisionLayerMask.value & 1 << c.transform.gameObject.layer))
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{
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OnCollisionStayEvent.Invoke();
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}
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}
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// Trigger ------------------------------------------------------------------------------------
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protected virtual void OnTriggerEnter (Collider collider)
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{
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if (TriggerLayerMask.MMContains (collider.gameObject))
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{
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OnTriggerEnterEvent.Invoke();
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}
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}
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protected virtual void OnTriggerExit (Collider collider)
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{
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if (TriggerLayerMask.MMContains (collider.gameObject))
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{
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OnTriggerExitEvent.Invoke();
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}
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}
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protected virtual void OnTriggerStay (Collider collider)
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{
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if (TriggerLayerMask.MMContains (collider.gameObject))
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{
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OnTriggerStayEvent.Invoke();
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}
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}
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protected virtual void Reset()
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{
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Collision2DLayerMask = LayerMask.NameToLayer("Everything");
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CollisionLayerMask = LayerMask.NameToLayer("Everything");
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}
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}
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}
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