224 lines
7.9 KiB
C#
224 lines
7.9 KiB
C#
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//#define EVENTROUTER_THROWEXCEPTIONS
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#if EVENTROUTER_THROWEXCEPTIONS
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//#define EVENTROUTER_REQUIRELISTENER // Uncomment this if you want listeners to be required for sending events.
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#endif
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using System;
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using UnityEngine;
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using UnityEngine.Events;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.Audio;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// MMGameEvents are used throughout the game for general game events (game started, game ended, life lost, etc.)
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/// </summary>
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public struct MMGameEvent
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{
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public string EventName;
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public MMGameEvent(string newName)
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{
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EventName = newName;
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}
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static MMGameEvent e;
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public static void Trigger(string newName)
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{
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e.EventName = newName;
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MMEventManager.TriggerEvent(e);
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}
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}
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/// <summary>
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/// This class handles event management, and can be used to broadcast events throughout the game, to tell one class (or many) that something's happened.
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/// Events are structs, you can define any kind of events you want. This manager comes with MMGameEvents, which are
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/// basically just made of a string, but you can work with more complex ones if you want.
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///
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/// To trigger a new event, from anywhere, do YOUR_EVENT.Trigger(YOUR_PARAMETERS)
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/// So MMGameEvent.Trigger("Save"); for example will trigger a Save MMGameEvent
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///
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/// you can also call MMEventManager.TriggerEvent(YOUR_EVENT);
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/// For example : MMEventManager.TriggerEvent(new MMGameEvent("GameStart")); will broadcast an MMGameEvent named GameStart to all listeners.
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///
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/// To start listening to an event from any class, there are 3 things you must do :
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///
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/// 1 - tell that your class implements the MMEventListener interface for that kind of event.
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/// For example: public class GUIManager : Singleton<GUIManager>, MMEventListener<MMGameEvent>
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/// You can have more than one of these (one per event type).
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///
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/// 2 - On Enable and Disable, respectively start and stop listening to the event :
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/// void OnEnable()
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/// {
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/// this.MMEventStartListening<MMGameEvent>();
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/// }
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/// void OnDisable()
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/// {
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/// this.MMEventStopListening<MMGameEvent>();
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/// }
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///
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/// 3 - Implement the MMEventListener interface for that event. For example :
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/// public void OnMMEvent(MMGameEvent gameEvent)
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/// {
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/// if (gameEvent.EventName == "GameOver")
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/// {
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/// // DO SOMETHING
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/// }
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/// }
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/// will catch all events of type MMGameEvent emitted from anywhere in the game, and do something if it's named GameOver
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/// </summary>
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[ExecuteAlways]
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public static class MMEventManager
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{
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private static Dictionary<Type, List<MMEventListenerBase>> _subscribersList;
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static MMEventManager()
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{
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_subscribersList = new Dictionary<Type, List<MMEventListenerBase>>();
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}
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/// <summary>
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/// Adds a new subscriber to a certain event.
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/// </summary>
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/// <param name="listener">listener.</param>
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/// <typeparam name="MMEvent">The event type.</typeparam>
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public static void AddListener<MMEvent>( MMEventListener<MMEvent> listener ) where MMEvent : struct
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{
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Type eventType = typeof( MMEvent );
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if( !_subscribersList.ContainsKey( eventType ) )
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_subscribersList[eventType] = new List<MMEventListenerBase>();
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if( !SubscriptionExists( eventType, listener ) )
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_subscribersList[eventType].Add( listener );
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}
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/// <summary>
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/// Removes a subscriber from a certain event.
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/// </summary>
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/// <param name="listener">listener.</param>
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/// <typeparam name="MMEvent">The event type.</typeparam>
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public static void RemoveListener<MMEvent>( MMEventListener<MMEvent> listener ) where MMEvent : struct
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{
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Type eventType = typeof( MMEvent );
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if( !_subscribersList.ContainsKey( eventType ) )
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{
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#if EVENTROUTER_THROWEXCEPTIONS
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throw new ArgumentException( string.Format( "Removing listener \"{0}\", but the event type \"{1}\" isn't registered.", listener, eventType.ToString() ) );
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#else
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return;
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#endif
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}
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List<MMEventListenerBase> subscriberList = _subscribersList[eventType];
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#if EVENTROUTER_THROWEXCEPTIONS
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bool listenerFound = false;
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#endif
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for (int i = 0; i<subscriberList.Count; i++)
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{
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if( subscriberList[i] == listener )
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{
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subscriberList.Remove( subscriberList[i] );
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#if EVENTROUTER_THROWEXCEPTIONS
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listenerFound = true;
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#endif
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if ( subscriberList.Count == 0 )
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{
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_subscribersList.Remove(eventType);
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}
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return;
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}
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}
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#if EVENTROUTER_THROWEXCEPTIONS
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if( !listenerFound )
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{
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throw new ArgumentException( string.Format( "Removing listener, but the supplied receiver isn't subscribed to event type \"{0}\".", eventType.ToString() ) );
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}
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#endif
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}
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/// <summary>
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/// Triggers an event. All instances that are subscribed to it will receive it (and will potentially act on it).
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/// </summary>
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/// <param name="newEvent">The event to trigger.</param>
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/// <typeparam name="MMEvent">The 1st type parameter.</typeparam>
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public static void TriggerEvent<MMEvent>( MMEvent newEvent ) where MMEvent : struct
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{
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List<MMEventListenerBase> list;
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if( !_subscribersList.TryGetValue( typeof( MMEvent ), out list ) )
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#if EVENTROUTER_REQUIRELISTENER
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throw new ArgumentException( string.Format( "Attempting to send event of type \"{0}\", but no listener for this type has been found. Make sure this.Subscribe<{0}>(EventRouter) has been called, or that all listeners to this event haven't been unsubscribed.", typeof( MMEvent ).ToString() ) );
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#else
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return;
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#endif
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for (int i=0; i<list.Count; i++)
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{
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( list[i] as MMEventListener<MMEvent> ).OnMMEvent( newEvent );
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}
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}
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/// <summary>
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/// Checks if there are subscribers for a certain type of events
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/// </summary>
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/// <returns><c>true</c>, if exists was subscriptioned, <c>false</c> otherwise.</returns>
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/// <param name="type">Type.</param>
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/// <param name="receiver">Receiver.</param>
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private static bool SubscriptionExists( Type type, MMEventListenerBase receiver )
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{
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List<MMEventListenerBase> receivers;
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if( !_subscribersList.TryGetValue( type, out receivers ) ) return false;
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bool exists = false;
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for (int i=0; i<receivers.Count; i++)
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{
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if( receivers[i] == receiver )
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{
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exists = true;
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break;
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}
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}
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return exists;
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}
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}
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/// <summary>
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/// Static class that allows any class to start or stop listening to events
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/// </summary>
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public static class EventRegister
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{
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public delegate void Delegate<T>( T eventType );
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public static void MMEventStartListening<EventType>( this MMEventListener<EventType> caller ) where EventType : struct
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{
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MMEventManager.AddListener<EventType>( caller );
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}
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public static void MMEventStopListening<EventType>( this MMEventListener<EventType> caller ) where EventType : struct
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{
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MMEventManager.RemoveListener<EventType>( caller );
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}
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}
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/// <summary>
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/// Event listener basic interface
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/// </summary>
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public interface MMEventListenerBase { };
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/// <summary>
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/// A public interface you'll need to implement for each type of event you want to listen to.
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/// </summary>
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public interface MMEventListener<T> : MMEventListenerBase
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{
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void OnMMEvent( T eventType );
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}
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}
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