434 lines
15 KiB
C#
434 lines
15 KiB
C#
|
using UnityEngine;
|
|||
|
using System.Collections;
|
|||
|
using System;
|
|||
|
using UnityEngine.UI;
|
|||
|
using MoreMountains.Tools;
|
|||
|
|
|||
|
namespace MoreMountains.Tools
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// An event used to stop fades
|
|||
|
/// </summary>
|
|||
|
public struct MMFadeStopEvent
|
|||
|
{
|
|||
|
/// an ID that has to match the one on the fader
|
|||
|
public int ID;
|
|||
|
|
|||
|
public MMFadeStopEvent(int id = 0)
|
|||
|
{
|
|||
|
ID = id;
|
|||
|
}
|
|||
|
static MMFadeStopEvent e;
|
|||
|
public static void Trigger(int id = 0)
|
|||
|
{
|
|||
|
e.ID = id;
|
|||
|
MMEventManager.TriggerEvent(e);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Events used to trigger faders on or off
|
|||
|
/// </summary>
|
|||
|
public struct MMFadeEvent
|
|||
|
{
|
|||
|
/// an ID that has to match the one on the fader
|
|||
|
public int ID;
|
|||
|
/// the duration of the fade, in seconds
|
|||
|
public float Duration;
|
|||
|
/// the alpha to aim for
|
|||
|
public float TargetAlpha;
|
|||
|
/// the curve to apply to the fade
|
|||
|
public MMTweenType Curve;
|
|||
|
/// whether or not this fade should ignore timescale
|
|||
|
public bool IgnoreTimeScale;
|
|||
|
/// a world position for a target object. Useless for regular fades, but can be useful for alt implementations (circle fade for example)
|
|||
|
public Vector3 WorldPosition;
|
|||
|
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Initializes a new instance of the <see cref="MoreMountains.MMInterface.MMFadeEvent"/> struct.
|
|||
|
/// </summary>
|
|||
|
/// <param name="duration">Duration, in seconds.</param>
|
|||
|
/// <param name="targetAlpha">Target alpha, from 0 to 1.</param>
|
|||
|
public MMFadeEvent(float duration, float targetAlpha, MMTweenType tween, int id=0,
|
|||
|
bool ignoreTimeScale = true, Vector3 worldPosition = new Vector3())
|
|||
|
{
|
|||
|
ID = id;
|
|||
|
Duration = duration;
|
|||
|
TargetAlpha = targetAlpha;
|
|||
|
Curve = tween;
|
|||
|
IgnoreTimeScale = ignoreTimeScale;
|
|||
|
WorldPosition = worldPosition;
|
|||
|
}
|
|||
|
static MMFadeEvent e;
|
|||
|
public static void Trigger(float duration, float targetAlpha)
|
|||
|
{
|
|||
|
Trigger(duration, targetAlpha, new MMTweenType(MMTween.MMTweenCurve.EaseInCubic));
|
|||
|
}
|
|||
|
public static void Trigger(float duration, float targetAlpha, MMTweenType tween, int id = 0,
|
|||
|
bool ignoreTimeScale = true, Vector3 worldPosition = new Vector3())
|
|||
|
{
|
|||
|
e.ID = id;
|
|||
|
e.Duration = duration;
|
|||
|
e.TargetAlpha = targetAlpha;
|
|||
|
e.Curve = tween;
|
|||
|
e.IgnoreTimeScale = ignoreTimeScale;
|
|||
|
e.WorldPosition = worldPosition;
|
|||
|
MMEventManager.TriggerEvent(e);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public struct MMFadeInEvent
|
|||
|
{
|
|||
|
/// an ID that has to match the one on the fader
|
|||
|
public int ID;
|
|||
|
/// the duration of the fade, in seconds
|
|||
|
public float Duration;
|
|||
|
/// the curve to apply to the fade
|
|||
|
public MMTweenType Curve;
|
|||
|
/// whether or not this fade should ignore timescale
|
|||
|
public bool IgnoreTimeScale;
|
|||
|
/// a world position for a target object. Useless for regular fades, but can be useful for alt implementations (circle fade for example)
|
|||
|
public Vector3 WorldPosition;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Initializes a new instance of the <see cref="MoreMountains.MMInterface.MMFadeInEvent"/> struct.
|
|||
|
/// </summary>
|
|||
|
/// <param name="duration">Duration.</param>
|
|||
|
public MMFadeInEvent(float duration, MMTweenType tween, int id = 0,
|
|||
|
bool ignoreTimeScale = true, Vector3 worldPosition = new Vector3())
|
|||
|
{
|
|||
|
ID = id;
|
|||
|
Duration = duration;
|
|||
|
Curve = tween;
|
|||
|
IgnoreTimeScale = ignoreTimeScale;
|
|||
|
WorldPosition = worldPosition;
|
|||
|
}
|
|||
|
static MMFadeInEvent e;
|
|||
|
public static void Trigger(float duration, MMTweenType tween, int id = 0,
|
|||
|
bool ignoreTimeScale = true, Vector3 worldPosition = new Vector3())
|
|||
|
{
|
|||
|
e.ID = id;
|
|||
|
e.Duration = duration;
|
|||
|
e.Curve = tween;
|
|||
|
e.IgnoreTimeScale = ignoreTimeScale;
|
|||
|
e.WorldPosition = worldPosition;
|
|||
|
MMEventManager.TriggerEvent(e);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public struct MMFadeOutEvent
|
|||
|
{
|
|||
|
/// an ID that has to match the one on the fader
|
|||
|
public int ID;
|
|||
|
/// the duration of the fade, in seconds
|
|||
|
public float Duration;
|
|||
|
/// the curve to apply to the fade
|
|||
|
public MMTweenType Curve;
|
|||
|
/// whether or not this fade should ignore timescale
|
|||
|
public bool IgnoreTimeScale;
|
|||
|
/// a world position for a target object. Useless for regular fades, but can be useful for alt implementations (circle fade for example)
|
|||
|
public Vector3 WorldPosition;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Initializes a new instance of the <see cref="MoreMountains.MMInterface.MMFadeOutEvent"/> struct.
|
|||
|
/// </summary>
|
|||
|
/// <param name="duration">Duration.</param>
|
|||
|
public MMFadeOutEvent(float duration, MMTweenType tween, int id = 0,
|
|||
|
bool ignoreTimeScale = true, Vector3 worldPosition = new Vector3())
|
|||
|
{
|
|||
|
ID = id;
|
|||
|
Duration = duration;
|
|||
|
Curve = tween;
|
|||
|
IgnoreTimeScale = ignoreTimeScale;
|
|||
|
WorldPosition = worldPosition;
|
|||
|
}
|
|||
|
|
|||
|
static MMFadeOutEvent e;
|
|||
|
public static void Trigger(float duration, MMTweenType tween, int id = 0,
|
|||
|
bool ignoreTimeScale = true, Vector3 worldPosition = new Vector3())
|
|||
|
{
|
|||
|
e.ID = id;
|
|||
|
e.Duration = duration;
|
|||
|
e.Curve = tween;
|
|||
|
e.IgnoreTimeScale = ignoreTimeScale;
|
|||
|
e.WorldPosition = worldPosition;
|
|||
|
MMEventManager.TriggerEvent(e);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// The Fader class can be put on an Image, and it'll intercept MMFadeEvents and turn itself on or off accordingly.
|
|||
|
/// </summary>
|
|||
|
[RequireComponent(typeof(CanvasGroup))]
|
|||
|
[RequireComponent(typeof(Image))]
|
|||
|
[AddComponentMenu("More Mountains/Tools/GUI/MMFader")]
|
|||
|
public class MMFader : MonoBehaviour, MMEventListener<MMFadeEvent>, MMEventListener<MMFadeInEvent>, MMEventListener<MMFadeOutEvent>, MMEventListener<MMFadeStopEvent>
|
|||
|
{
|
|||
|
[Header("Identification")]
|
|||
|
/// the ID for this fader (0 is default), set more IDs if you need more than one fader
|
|||
|
public int ID;
|
|||
|
[Header("Opacity")]
|
|||
|
/// the opacity the fader should be at when inactive
|
|||
|
public float InactiveAlpha = 0f;
|
|||
|
/// the opacity the fader should be at when active
|
|||
|
public float ActiveAlpha = 1f;
|
|||
|
[Header("Timing")]
|
|||
|
/// the default duration of the fade in/out
|
|||
|
public float DefaultDuration = 0.2f;
|
|||
|
/// the default curve to use for this fader
|
|||
|
public MMTweenType DefaultTween = new MMTweenType(MMTween.MMTweenCurve.LinearTween);
|
|||
|
/// whether or not the fade should happen in unscaled time
|
|||
|
public bool IgnoreTimescale = true;
|
|||
|
[Header("Interaction")]
|
|||
|
/// whether or not the fader should block raycasts when visible
|
|||
|
public bool ShouldBlockRaycasts = false;
|
|||
|
|
|||
|
[Header("Debug")]
|
|||
|
[MMInspectorButton("FadeIn1Second")]
|
|||
|
public bool FadeIn1SecondButton;
|
|||
|
[MMInspectorButton("FadeOut1Second")]
|
|||
|
public bool FadeOut1SecondButton;
|
|||
|
[MMInspectorButton("DefaultFade")]
|
|||
|
public bool DefaultFadeButton;
|
|||
|
[MMInspectorButton("ResetFader")]
|
|||
|
public bool ResetFaderButton;
|
|||
|
|
|||
|
protected CanvasGroup _canvasGroup;
|
|||
|
protected Image _image;
|
|||
|
|
|||
|
protected float _initialAlpha;
|
|||
|
protected float _currentTargetAlpha;
|
|||
|
protected float _currentDuration;
|
|||
|
protected MMTweenType _currentCurve;
|
|||
|
|
|||
|
protected bool _fading = false;
|
|||
|
protected float _fadeStartedAt;
|
|||
|
protected bool _frameCountOne;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Test method triggered by an inspector button
|
|||
|
/// </summary>
|
|||
|
protected virtual void ResetFader()
|
|||
|
{
|
|||
|
_canvasGroup.alpha = InactiveAlpha;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Test method triggered by an inspector button
|
|||
|
/// </summary>
|
|||
|
protected virtual void DefaultFade()
|
|||
|
{
|
|||
|
MMFadeEvent.Trigger(DefaultDuration, ActiveAlpha, DefaultTween, ID);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Test method triggered by an inspector button
|
|||
|
/// </summary>
|
|||
|
protected virtual void FadeIn1Second()
|
|||
|
{
|
|||
|
MMFadeInEvent.Trigger(1f, new MMTweenType(MMTween.MMTweenCurve.LinearTween));
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Test method triggered by an inspector button
|
|||
|
/// </summary>
|
|||
|
protected virtual void FadeOut1Second()
|
|||
|
{
|
|||
|
MMFadeOutEvent.Trigger(1f, new MMTweenType(MMTween.MMTweenCurve.LinearTween));
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// On Start, we initialize our fader
|
|||
|
/// </summary>
|
|||
|
protected virtual void Awake()
|
|||
|
{
|
|||
|
Initialization();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// On init, we grab our components, and disable/hide everything
|
|||
|
/// </summary>
|
|||
|
protected virtual void Initialization()
|
|||
|
{
|
|||
|
_canvasGroup = GetComponent<CanvasGroup>();
|
|||
|
_canvasGroup.alpha = InactiveAlpha;
|
|||
|
|
|||
|
_image = GetComponent<Image>();
|
|||
|
_image.enabled = false;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// On Update, we update our alpha
|
|||
|
/// </summary>
|
|||
|
protected virtual void Update()
|
|||
|
{
|
|||
|
if (_canvasGroup == null) { return; }
|
|||
|
|
|||
|
if (_fading)
|
|||
|
{
|
|||
|
Fade();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Fades the canvasgroup towards its target alpha
|
|||
|
/// </summary>
|
|||
|
protected virtual void Fade()
|
|||
|
{
|
|||
|
float currentTime = IgnoreTimescale ? Time.unscaledTime : Time.time;
|
|||
|
|
|||
|
if (_frameCountOne)
|
|||
|
{
|
|||
|
if (Time.frameCount <= 2)
|
|||
|
{
|
|||
|
_canvasGroup.alpha = _initialAlpha;
|
|||
|
return;
|
|||
|
}
|
|||
|
_fadeStartedAt = IgnoreTimescale ? Time.unscaledTime : Time.time;
|
|||
|
currentTime = _fadeStartedAt;
|
|||
|
_frameCountOne = false;
|
|||
|
}
|
|||
|
|
|||
|
float endTime = _fadeStartedAt + _currentDuration;
|
|||
|
if (currentTime - _fadeStartedAt < _currentDuration)
|
|||
|
{
|
|||
|
float result = MMTween.Tween(currentTime, _fadeStartedAt, endTime, _initialAlpha, _currentTargetAlpha, _currentCurve);
|
|||
|
_canvasGroup.alpha = result;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
StopFading();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Stops the fading.
|
|||
|
/// </summary>
|
|||
|
protected virtual void StopFading()
|
|||
|
{
|
|||
|
_canvasGroup.alpha = _currentTargetAlpha;
|
|||
|
_fading = false;
|
|||
|
if (_canvasGroup.alpha == InactiveAlpha)
|
|||
|
{
|
|||
|
DisableFader();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Disables the fader.
|
|||
|
/// </summary>
|
|||
|
protected virtual void DisableFader()
|
|||
|
{
|
|||
|
_image.enabled = false;
|
|||
|
if (ShouldBlockRaycasts)
|
|||
|
{
|
|||
|
_canvasGroup.blocksRaycasts = false;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Enables the fader.
|
|||
|
/// </summary>
|
|||
|
protected virtual void EnableFader()
|
|||
|
{
|
|||
|
_image.enabled = true;
|
|||
|
if (ShouldBlockRaycasts)
|
|||
|
{
|
|||
|
_canvasGroup.blocksRaycasts = true;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Starts fading this fader from the specified initial alpha to the target
|
|||
|
/// </summary>
|
|||
|
/// <param name="initialAlpha"></param>
|
|||
|
/// <param name="endAlpha"></param>
|
|||
|
/// <param name="duration"></param>
|
|||
|
/// <param name="curve"></param>
|
|||
|
/// <param name="id"></param>
|
|||
|
/// <param name="ignoreTimeScale"></param>
|
|||
|
protected virtual void StartFading(float initialAlpha, float endAlpha, float duration, MMTweenType curve, int id, bool ignoreTimeScale)
|
|||
|
{
|
|||
|
if (id != ID)
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
IgnoreTimescale = ignoreTimeScale;
|
|||
|
EnableFader();
|
|||
|
_fading = true;
|
|||
|
_initialAlpha = initialAlpha;
|
|||
|
_currentTargetAlpha = endAlpha;
|
|||
|
_fadeStartedAt = IgnoreTimescale ? Time.unscaledTime : Time.time;
|
|||
|
_currentCurve = curve;
|
|||
|
_currentDuration = duration;
|
|||
|
if (Time.frameCount == 1)
|
|||
|
{
|
|||
|
_frameCountOne = true;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// When catching a fade event, we fade our image in or out
|
|||
|
/// </summary>
|
|||
|
/// <param name="fadeEvent">Fade event.</param>
|
|||
|
public virtual void OnMMEvent(MMFadeEvent fadeEvent)
|
|||
|
{
|
|||
|
_currentTargetAlpha = (fadeEvent.TargetAlpha == -1) ? ActiveAlpha : fadeEvent.TargetAlpha;
|
|||
|
StartFading(_canvasGroup.alpha, _currentTargetAlpha, fadeEvent.Duration, fadeEvent.Curve, fadeEvent.ID, fadeEvent.IgnoreTimeScale);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// When catching an MMFadeInEvent, we fade our image in
|
|||
|
/// </summary>
|
|||
|
/// <param name="fadeEvent">Fade event.</param>
|
|||
|
public virtual void OnMMEvent(MMFadeInEvent fadeEvent)
|
|||
|
{
|
|||
|
StartFading(InactiveAlpha, ActiveAlpha, fadeEvent.Duration, fadeEvent.Curve, fadeEvent.ID, fadeEvent.IgnoreTimeScale);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// When catching an MMFadeOutEvent, we fade our image out
|
|||
|
/// </summary>
|
|||
|
/// <param name="fadeEvent">Fade event.</param>
|
|||
|
public virtual void OnMMEvent(MMFadeOutEvent fadeEvent)
|
|||
|
{
|
|||
|
StartFading(ActiveAlpha, InactiveAlpha, fadeEvent.Duration, fadeEvent.Curve, fadeEvent.ID, fadeEvent.IgnoreTimeScale);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// When catching an MMFadeStopEvent, we stop our fade
|
|||
|
/// </summary>
|
|||
|
/// <param name="fadeEvent">Fade event.</param>
|
|||
|
public virtual void OnMMEvent(MMFadeStopEvent fadeStopEvent)
|
|||
|
{
|
|||
|
if (fadeStopEvent.ID == ID)
|
|||
|
{
|
|||
|
_fading = false;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// On enable, we start listening to events
|
|||
|
/// </summary>
|
|||
|
protected virtual void OnEnable()
|
|||
|
{
|
|||
|
this.MMEventStartListening<MMFadeEvent>();
|
|||
|
this.MMEventStartListening<MMFadeStopEvent>();
|
|||
|
this.MMEventStartListening<MMFadeInEvent>();
|
|||
|
this.MMEventStartListening<MMFadeOutEvent>();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// On disable, we stop listening to events
|
|||
|
/// </summary>
|
|||
|
protected virtual void OnDisable()
|
|||
|
{
|
|||
|
this.MMEventStopListening<MMFadeEvent>();
|
|||
|
this.MMEventStopListening<MMFadeStopEvent>();
|
|||
|
this.MMEventStopListening<MMFadeInEvent>();
|
|||
|
this.MMEventStopListening<MMFadeOutEvent>();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|