21 lines
719 B
C#
21 lines
719 B
C#
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using MoreMountains.Tools;
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using UnityEngine.EventSystems;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// Add this bar to an object and link it to a bar (possibly the same object the script is on), and you'll be able to resize the bar object based on a current value, located between a min and max value.
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/// See the HealthBar.cs script for a use case
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/// </summary>
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[AddComponentMenu("More Mountains/Tools/GUI/MMGetFocusOnEnable")]
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public class MMGetFocusOnEnable : MonoBehaviour
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{
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protected virtual void OnEnable()
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{
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EventSystem.current.SetSelectedGameObject(this.gameObject, null);
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}
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}
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}
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