68 lines
1.7 KiB
C#
68 lines
1.7 KiB
C#
|
using UnityEngine;
|
|||
|
using System.Collections;
|
|||
|
|
|||
|
namespace MoreMountains.Tools
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Add this class to a ParticleSystem so it auto destroys once it has stopped emitting.
|
|||
|
/// Make sure your ParticleSystem isn't looping, otherwise this script will be useless
|
|||
|
/// </summary>
|
|||
|
[AddComponentMenu("More Mountains/Tools/Particles/MMAutoDestroyParticleSystem")]
|
|||
|
public class MMAutoDestroyParticleSystem : MonoBehaviour
|
|||
|
{
|
|||
|
/// True if the ParticleSystem should also destroy its parent
|
|||
|
public bool DestroyParent=false;
|
|||
|
|
|||
|
/// If for some reason your particles don't get destroyed automatically at the end of the emission, you can force a destroy after a delay. Leave it at zero otherwise.
|
|||
|
public float DestroyDelay=0f;
|
|||
|
|
|||
|
protected ParticleSystem _particleSystem;
|
|||
|
protected float _startTime;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Initialization, we get the ParticleSystem component
|
|||
|
/// </summary>
|
|||
|
protected virtual void Start()
|
|||
|
{
|
|||
|
_particleSystem = GetComponent<ParticleSystem>();
|
|||
|
if (DestroyDelay!=0)
|
|||
|
{
|
|||
|
_startTime = Time.time;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// When the ParticleSystem stops playing, we destroy it.
|
|||
|
/// </summary>
|
|||
|
protected virtual void Update()
|
|||
|
{
|
|||
|
if ( (DestroyDelay!=0) && (Time.time - _startTime > DestroyDelay) )
|
|||
|
{
|
|||
|
DestroyParticleSystem();
|
|||
|
}
|
|||
|
|
|||
|
if (_particleSystem.isPlaying)
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
DestroyParticleSystem();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Destroys the particle system.
|
|||
|
/// </summary>
|
|||
|
protected virtual void DestroyParticleSystem()
|
|||
|
{
|
|||
|
if (transform.parent!=null)
|
|||
|
{
|
|||
|
if(DestroyParent)
|
|||
|
{
|
|||
|
Destroy(transform.parent.gameObject);
|
|||
|
}
|
|||
|
}
|
|||
|
Destroy (gameObject);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|