96 lines
3.5 KiB
C#
96 lines
3.5 KiB
C#
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using System;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace MoreMountains.NiceVibrations
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{
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/// <summary>
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/// An attribute to conditionnally hide fields based on the current selection in an enum.
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/// Usage : [MMNVEnumCondition("rotationMode", (int)RotationMode.LookAtTarget, (int)RotationMode.RotateToAngles)]
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/// </summary>
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[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property | AttributeTargets.Class | AttributeTargets.Struct, Inherited = true)]
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public class MMNVEnumConditionAttribute : PropertyAttribute
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{
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public string ConditionEnum = "";
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public bool Hidden = false;
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BitArray bitArray = new BitArray(32);
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public bool ContainsBitFlag(int enumValue)
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{
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return bitArray.Get(enumValue);
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}
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public MMNVEnumConditionAttribute(string conditionBoolean, params int[] enumValues)
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{
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this.ConditionEnum = conditionBoolean;
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this.Hidden = true;
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for (int i = 0; i < enumValues.Length; i++)
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{
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bitArray.Set(enumValues[i], true);
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}
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}
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}
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#if UNITY_EDITOR
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[CustomPropertyDrawer(typeof(MMNVEnumConditionAttribute))]
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public class EnumConditionAttributeDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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MMNVEnumConditionAttribute enumConditionAttribute = (MMNVEnumConditionAttribute)attribute;
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bool enabled = GetConditionAttributeResult(enumConditionAttribute, property);
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bool previouslyEnabled = GUI.enabled;
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GUI.enabled = enabled;
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if (!enumConditionAttribute.Hidden || enabled)
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{
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EditorGUI.PropertyField(position, property, label, true);
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}
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GUI.enabled = previouslyEnabled;
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}
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private bool GetConditionAttributeResult(MMNVEnumConditionAttribute enumConditionAttribute, SerializedProperty property)
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{
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bool enabled = true;
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string propertyPath = property.propertyPath;
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string conditionPath = propertyPath.Replace(property.name, enumConditionAttribute.ConditionEnum);
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SerializedProperty sourcePropertyValue = property.serializedObject.FindProperty(conditionPath);
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if (sourcePropertyValue != null)
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{
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int currentEnum = sourcePropertyValue.enumValueIndex;
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enabled = enumConditionAttribute.ContainsBitFlag(currentEnum);
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}
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else
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{
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Debug.LogWarning("No matching boolean found for ConditionAttribute in object: " + enumConditionAttribute.ConditionEnum);
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}
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return enabled;
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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MMNVEnumConditionAttribute enumConditionAttribute = (MMNVEnumConditionAttribute)attribute;
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bool enabled = GetConditionAttributeResult(enumConditionAttribute, property);
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if (!enumConditionAttribute.Hidden || enabled)
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{
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return EditorGUI.GetPropertyHeight(property, label);
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}
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else
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{
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return -EditorGUIUtility.standardVerticalSpacing;
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}
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}
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}
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#endif
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}
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