33 lines
1014 B
C#
33 lines
1014 B
C#
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
namespace MoreMountains.NiceVibrations
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// A class used to store android waveform values, used to trigger haptics with varying intensity
|
|||
|
/// </summary>
|
|||
|
[System.Serializable]
|
|||
|
public class MMNVRumbleWaveForm
|
|||
|
{
|
|||
|
public long[] Pattern;
|
|||
|
public int[] LowFrequencyAmplitudes;
|
|||
|
public int[] HighFrequencyAmplitudes;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// A scriptable object used to store waveform values
|
|||
|
/// </summary>
|
|||
|
[CreateAssetMenu(fileName = "RumbleWaveFormAsset", menuName = "MoreMountains/NiceVibrations/RumbleWaveFormAsset")]
|
|||
|
public class MMNVRumbleWaveFormAsset : ScriptableObject
|
|||
|
{
|
|||
|
[Header("Properties")]
|
|||
|
public MMNVRumbleWaveForm WaveForm;
|
|||
|
|
|||
|
[Header("AHAP")]
|
|||
|
public TextAsset AHAPFile;
|
|||
|
public float IntensityMultiplier = 1f;
|
|||
|
public float SharpnessMultiplier = 1f;
|
|||
|
}
|
|||
|
}
|