hellbound/Assets/Sources/Feel/NiceVibrations/Demos/_Common/Scripts/DemoManager.cs

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2021-11-26 11:16:25 +03:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MoreMountains.NiceVibrations
{
public class DemoManager : MonoBehaviour
{
[Header("Demo")]
public AudioSource DebugAudioTransient;
public AudioSource DebugAudioContinuous;
public MMUIShaker Logo;
}
}