56 lines
3.1 KiB
Plaintext
56 lines
3.1 KiB
Plaintext
|
A more user friendly doc is available at http://nice-vibrations-docs.moremountains.com/
|
||
|
Find out more about the asset at http://nice-vibrations.moremountains.com/
|
||
|
|
||
|
Nice Vibrations v3.9
|
||
|
|
||
|
## WHAT'S IN THE ASSET ?
|
||
|
-------------------------
|
||
|
|
||
|
The asset contains three main folders : Common, Demos, and ThirdParty.
|
||
|
|
||
|
- As the name implies, Common contains all the scripts necessary for the mobile vibrations and gamepad rumble to work.
|
||
|
You'll want to keep that folder in your game.
|
||
|
|
||
|
- Demos contains a demo scene meant to be compiled for Android or iOS.
|
||
|
It's recommended to keep that folder, but if you really want to, you can remove it safely.
|
||
|
|
||
|
- ThirdParty contains an open source json parsing library used to convert AHAP files to Android Waveforms.
|
||
|
You'll also want to keep that folder.
|
||
|
|
||
|
- OlderVersions contains old releases of Nice Vibrations
|
||
|
|
||
|
## WHAT'S THAT NiceVibrationsAHAPConverters UNITY PACKAGE?
|
||
|
----------------------------------------------------------
|
||
|
|
||
|
It contains a few classes that will let you convert AHAP haptic files to use them with Android and gamepads. It's usually not put in a separate package, but these classes require the Newtonsoft .dll, which you'll also find in the package.
|
||
|
As Unity, on some versions of the editor, has decided to ship that package already installed by default, it was confusing a lot of users. As it's a fairly niche feature, it's now packaged in that .unitypackage.
|
||
|
If you want to use these features, simply import the package, and it should put things in the right folders for you. Don't hesitate to use the support form (https://feel.moremountains.com/feel-contact) if you run into any issue with this.
|
||
|
|
||
|
## HOW DO I ADD THIS TO MY GAME?
|
||
|
--------------------------------
|
||
|
|
||
|
You should probably go check out http://nice-vibrations-docs.moremountains.com/, there'll be more details.
|
||
|
But basically all you need is to import the asset into your project, and you can instantly call the vibration
|
||
|
methods from anywhere in your code.
|
||
|
No need to add anything to your scenes.
|
||
|
Nice Vibrations comes with universal methods (that will target both iOS and Android in one line, as well as gamepad rumble on PC/Console),
|
||
|
or specific ones to get more tailored results on each platform.
|
||
|
|
||
|
## IS THERE DOCUMENTATION SOMEWHERE?
|
||
|
------------------------------------
|
||
|
|
||
|
There is!
|
||
|
There's a functional documentation at http://nice-vibrations-docs.moremountains.com/
|
||
|
And a complete API documentation at http://nice-vibrations-docs.moremountains.com/API/
|
||
|
|
||
|
## I STILL HAVE A QUESTION!
|
||
|
---------------------------
|
||
|
|
||
|
If something's still not clear, you can always drop me a line using the form at http://nice-vibrations.moremountains.com/.
|
||
|
It's entirely possible that I forgot to document something, but please make sure you've read the documentation before filling this form.
|
||
|
You can also please check the FAQ before sending me an email. Chances are, your question's answered right there.
|
||
|
If it's not, then go ahead!
|
||
|
|
||
|
Also, if you're asking for support, please send me your invoice number,
|
||
|
along with your Unity version and the version of Nice Vibrations you're using, so I can help you best.
|