hellbound/Assets/Sources/I2/Localization/Examples/Common/Scripts/RealTimeTranslation.cs

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2021-11-26 11:16:25 +03:00
using System.Collections.Generic;
using UnityEngine;
namespace I2.Loc
{
public class RealTimeTranslation : MonoBehaviour
{
string OriginalText = "This is an example showing how to use the google translator to translate chat messages within the game.\nIt also supports multiline translations.",
TranslatedText = string.Empty;
bool IsTranslating;
public void OnGUI()
{
GUILayout.Label("Translate:");
OriginalText = GUILayout.TextArea(OriginalText, GUILayout.Width(Screen.width));
GUILayout.Space(10);
GUILayout.BeginHorizontal();
if (GUILayout.Button("English -> Español", GUILayout.Height(100))) StartTranslating("en", "es");
if (GUILayout.Button("Español -> English", GUILayout.Height(100))) StartTranslating("es", "en");
GUILayout.EndHorizontal();
GUILayout.Space(10);
GUILayout.BeginHorizontal();
GUILayout.TextArea("Multiple Translation with 1 call:\n'This is an example' -> en,zh\n'Hola' -> en");
if (GUILayout.Button("Multi Translate", GUILayout.ExpandHeight(true))) ExampleMultiTranslations_Async();
GUILayout.EndHorizontal();
GUILayout.TextArea(TranslatedText, GUILayout.Width(Screen.width));
GUILayout.Space(10);
if (IsTranslating)
{
GUILayout.Label("Contacting Google....");
}
}
public void StartTranslating(string fromCode, string toCode)
{
IsTranslating = true;
// fromCode could be "auto" to autodetect the language
GoogleTranslation.Translate(OriginalText, fromCode, toCode, OnTranslationReady);
// can also use the ForceTranslate version: (it will block the main thread until the translation is returned)
//var translation = GoogleTranslation.ForceTranslate(OriginalText, fromCode, toCode);
//Debug.Log(translation);
}
void OnTranslationReady(string Translation, string errorMsg)
{
IsTranslating = false;
if (errorMsg != null)
Debug.LogError(errorMsg);
else
TranslatedText = Translation;
}
public void ExampleMultiTranslations_Blocking()
{
// This shows how to ask for many translations
var dict = new Dictionary<string, TranslationQuery>();
GoogleTranslation.AddQuery("This is an example", "en", "es", dict);
GoogleTranslation.AddQuery("This is an example", "auto", "zh", dict);
GoogleTranslation.AddQuery("Hola", "es", "en", dict);
if (!GoogleTranslation.ForceTranslate(dict))
return;
Debug.Log(GoogleTranslation.GetQueryResult("This is an example", "en", dict));
Debug.Log(GoogleTranslation.GetQueryResult("This is an example", "zh", dict));
Debug.Log(GoogleTranslation.GetQueryResult("This is an example", "", dict)); // This returns ANY translation of that text (in this case, the first one 'en')
Debug.Log(dict["Hola"].Results[0]); // example of getting the translation directly from the Results
}
public void ExampleMultiTranslations_Async()
{
IsTranslating = true;
// This shows how to ask for many translations
var dict = new Dictionary<string, TranslationQuery>();
GoogleTranslation.AddQuery("This is an example", "en", "es", dict);
GoogleTranslation.AddQuery("This is an example", "auto", "zh", dict);
GoogleTranslation.AddQuery("Hola", "es", "en", dict);
GoogleTranslation.Translate(dict, OnMultitranslationReady);
}
void OnMultitranslationReady(Dictionary<string, TranslationQuery> dict, string errorMsg)
{
if (!string.IsNullOrEmpty(errorMsg))
{
Debug.LogError(errorMsg);
return;
}
IsTranslating = false;
TranslatedText = "";
TranslatedText += GoogleTranslation.GetQueryResult("This is an example", "es", dict) + "\n";
TranslatedText += GoogleTranslation.GetQueryResult("This is an example", "zh", dict) + "\n";
TranslatedText += GoogleTranslation.GetQueryResult("This is an example", "", dict) + "\n"; // This returns ANY translation of that text (in this case, the first one 'en')
TranslatedText += dict["Hola"].Results[0]; // example of getting the translation directly from the Results
}
#region This methods are used in the publisher's Unity Tests
public bool IsWaitingForTranslation()
{
return IsTranslating;
}
public string GetTranslatedText()
{
return TranslatedText;
}
public void SetOriginalText( string text )
{
OriginalText = text;
}
#endregion
}
}