133 lines
5.5 KiB
C#
133 lines
5.5 KiB
C#
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#if UNITY_ANDROID
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using UnityEditor.Callbacks;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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namespace I2.Loc
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{
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public class PostProcessBuild_Android
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{
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// Post Process Scene is a hack, because using PostProcessBuild will be called after the APK is generated, and so, I didn't find a way to copy the new files
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[PostProcessScene]
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public static void OnPostProcessScene()
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{
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#if UNITY_4_6 || UNITY_4_7 || UNITY_4_8 || UNITY_4_9 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2
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bool isFirstScene = (EditorBuildSettings.scenes.Length>0 && EditorBuildSettings.scenes[0].path == EditorApplication.currentScene);
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#else
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bool isFirstScene = UnityEngine.SceneManagement.SceneManager.GetActiveScene().buildIndex <= 0;
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#endif
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if (!EditorApplication.isPlayingOrWillChangePlaymode &&
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(EditorUserBuildSettings.activeBuildTarget == BuildTarget.Android) &&
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isFirstScene)
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{
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string projPath = System.IO.Path.GetFullPath(Application.streamingAssetsPath + "/../../Temp/StagingArea");
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//string projPath = System.IO.Path.GetFullPath(Application.dataPath+ "/Plugins/Android");
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PostProcessAndroid(BuildTarget.Android, projPath);
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}
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}
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//[PostProcessBuild(10000)]
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public static void PostProcessAndroid(BuildTarget buildTarget, string pathToBuiltProject)
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{
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if (buildTarget!=BuildTarget.Android)
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return;
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if (LocalizationManager.Sources.Count <= 0)
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LocalizationManager.UpdateSources();
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// Get language with variants, but also add it without the variant to allow fallbacks (e.g. en-CA also adds en)
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var langCodes = LocalizationManager.GetAllLanguagesCode(false).Concat( LocalizationManager.GetAllLanguagesCode(true) ).Distinct().ToList();
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if (langCodes.Count <= 0)
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return;
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string stringXML = "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n"+
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"<resources>\n"+
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" <string name=\"app_name\">{0}</string>\n"+
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"</resources>";
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SetStringsFile( pathToBuiltProject+"/res/values", "strings.xml", stringXML, LocalizationManager.GetAppName(langCodes[0]) );
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var list = new List<string>();
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list.Add( pathToBuiltProject + "/res/values" );
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foreach (var code in langCodes)
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{
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// Android doesn't use zh-CN or zh-TW, instead it uses: zh-rCN, zh-rTW, zh
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string fixedCode = code;
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if (fixedCode.StartsWith("zh", System.StringComparison.OrdinalIgnoreCase))
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{
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string googleCode = GoogleLanguages.GetGoogleLanguageCode(fixedCode);
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if (googleCode==null) googleCode = fixedCode;
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fixedCode = (googleCode == "zh-CN") ? "zh-CN" : googleCode;
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}
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fixedCode = fixedCode.Replace("-", "-r");
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string dir = pathToBuiltProject + "/res/values-" + fixedCode;
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SetStringsFile( dir, "strings.xml", stringXML, LocalizationManager.GetAppName(code) );
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}
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}
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static void CreateFileIfNeeded ( string folder, string fileName, string text )
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{
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try
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{
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if (!System.IO.Directory.Exists( folder ))
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System.IO.Directory.CreateDirectory( folder );
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if (!System.IO.File.Exists( folder + "/"+fileName ))
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System.IO.File.WriteAllText( folder + "/"+fileName, text );
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}
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catch (System.Exception e)
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{
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Debug.Log( e );
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}
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}
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static void SetStringsFile(string folder, string fileName, string stringXML, string appName)
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{
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try
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{
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appName = appName.Replace("&", "&").Replace("<", "<").Replace(">", ">").Replace("\"", "\\\"").Replace("'", "\\'");
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appName = appName.Replace("\r\n", string.Empty).Replace("\n", string.Empty).Replace("\r", string.Empty);
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if (!System.IO.Directory.Exists(folder))
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System.IO.Directory.CreateDirectory(folder);
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if (!System.IO.File.Exists(folder + "/" + fileName))
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{
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// create the string file if it doesn't exist
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stringXML = string.Format(stringXML, appName);
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}
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else
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{
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stringXML = System.IO.File.ReadAllText(folder + "/" + fileName);
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// find app_name
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var pattern = "\"app_name\">(.*)<\\/string>";
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var regexPattern = new System.Text.RegularExpressions.Regex(pattern);
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if (regexPattern.IsMatch(stringXML))
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{
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// Override the AppName if it was found
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stringXML = regexPattern.Replace(stringXML, string.Format("\"app_name\">{0}</string>", appName));
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}
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else
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{
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// insert the appName if it wasn't there
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int idx = stringXML.IndexOf("<resources>");
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if (idx > 0)
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stringXML = stringXML.Insert(idx + "</resources>".Length, string.Format("\n <string name=\"app_name\">{0}</string>\n", appName));
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}
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}
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System.IO.File.WriteAllText(folder + "/" + fileName, stringXML);
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}
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catch (System.Exception e)
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{
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Debug.Log(e);
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}
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}
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}
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}
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#endif
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