hellbound/Assets/Sources/I2/Localization/Scripts/Targets/LocalizeTarget_NGUI_Texture.cs

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2021-11-26 11:16:25 +03:00
#if NGUI
using UnityEditor;
using UnityEngine;
namespace I2.Loc
{
#if UNITY_EDITOR
[InitializeOnLoad]
#endif
public class LocalizeTarget_NGUI_Texture : LocalizeTarget<UITexture>
{
static LocalizeTarget_NGUI_Texture() { AutoRegister(); }
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<UITexture, LocalizeTarget_NGUI_Texture> { Name = "NGUI UITexture", Priority = 100 }); }
public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.Texture; }
public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.Text; }
public override bool CanUseSecondaryTerm() { return false; }
public override bool AllowMainTermToBeRTL() { return false; }
public override bool AllowSecondTermToBeRTL() { return false; }
public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
{
primaryTerm = mTarget!=null && mTarget.mainTexture!=null ? mTarget.mainTexture.name : null;
secondaryTerm = null;
}
public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
{
Texture Old = mTarget.mainTexture;
if (Old == null || Old.name != mainTranslation)
{
mTarget.mainTexture = cmp.FindTranslatedObject<Texture>(mainTranslation);
mTarget.MakePixelPerfect();
}
}
}
}
#endif