hellbound/Assets/Sources/I2/Localization/Scripts/Utils/I2Utils.cs

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C#
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2021-11-26 11:16:25 +03:00
using System;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using UnityEditor;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
namespace I2.Loc
{
public static class I2Utils
{
public const string ValidChars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_";
public const string NumberChars = "0123456789";
public const string ValidNameSymbols = ".-_$#@*()[]{}+:?!&',^=<>~`";
public static string ReverseText(string source)
{
var len = source.Length;
var output = new char[len];
for (var i = 0; i < len; i++)
{
output[len - 1 - i] = source[i];
}
return new string(output);
}
public static string RemoveNonASCII(string text, bool allowCategory = false)
{
if (string.IsNullOrEmpty(text))
return text;
//return new string(text.ToCharArray().Where(c => (ValidChars.IndexOf(c)>=0 || c==' ' || (c == '\\' && allowCategory) || (c == '/' && allowCategory))).ToArray());
//return new string(text.ToCharArray().Select(c => (char.IsControl(c) || (c == '\\' && !allowCategory) || (c == '\"') || (c == '/')) ? ' ' : c).ToArray());
//return new string(text.ToCharArray().Select(c => ((allowCategory && (c == '\\' || c == '\"' || (c == '/'))) || char.IsLetterOrDigit(c))?c:' ').ToArray());
// Remove Non-Letter/Digits and collapse all extra espaces into a single space
int current = 0;
char[] output = new char[text.Length];
bool skipped = false;
foreach (char cc in text.Trim())
{
char c = ' ';
if (allowCategory && (cc == '\\' || cc == '\"' || cc == '/') ||
char.IsLetterOrDigit(cc) ||
ValidNameSymbols.IndexOf(cc) >= 0)
{
c = cc;
}
if (char.IsWhiteSpace(c))
{
if (!skipped)
{
if (current > 0)
output[current++] = ' ';
skipped = true;
}
}
else
{
skipped = false;
output[current++] = c;
}
}
return new string(output, 0, current);
}
public static string GetValidTermName( string text, bool allowCategory = false)
{
if (text == null)
return null;
text = RemoveTags(text);
return RemoveNonASCII(text, allowCategory);
}
public static string SplitLine(string line, int maxCharacters)
{
if (maxCharacters <= 0 || line.Length < maxCharacters)
return line;
var chars = line.ToCharArray();
bool insideOfLine = true;
bool allowNewLine = false;
for (int i = 0, nCharsInLine = 0; i < chars.Length; ++i)
{
if (insideOfLine)
{
nCharsInLine++;
if (chars[i] == '\n')
{
nCharsInLine = 0;
}
if (nCharsInLine >= maxCharacters && char.IsWhiteSpace(chars[i]))
{
chars[i] = '\n';
insideOfLine = false;
allowNewLine = false;
}
}
else
{
if (!char.IsWhiteSpace(chars[i]))
{
insideOfLine = true;
nCharsInLine = 0;
}
else
{
if (chars[i] != '\n')
{
chars[i] = (char)0;
}
else
{
if (!allowNewLine)
chars[i] = (char)0;
allowNewLine = true;
}
}
}
}
return new string(chars.Where(c => c != (char)0).ToArray());
}
public static bool FindNextTag(string line, int iStart, out int tagStart, out int tagEnd)
{
tagStart = -1;
tagEnd = -1;
int len = line.Length;
// Find where the tag starts
for (tagStart = iStart; tagStart < len; ++tagStart)
if (line[tagStart] == '[' || line[tagStart] == '(' || line[tagStart] == '{' || line[tagStart] == '<')
break;
if (tagStart == len)
return false;
bool isArabic = false;
for (tagEnd = tagStart + 1; tagEnd < len; ++tagEnd)
{
char c = line[tagEnd];
if (c == ']' || c == ')' || c == '}' || c=='>')
{
if (isArabic) return FindNextTag(line, tagEnd + 1, out tagStart, out tagEnd);
return true;
}
if (c > 255) isArabic = true;
}
// there is an open, but not close character
return false;
}
public static string RemoveTags(string text)
{
return Regex.Replace(text, @"\{\[(.*?)]}|\[(.*?)]|\<(.*?)>", "");
}
public static bool RemoveResourcesPath(ref string sPath)
{
int Ind1 = sPath.IndexOf("\\Resources\\", StringComparison.Ordinal);
int Ind2 = sPath.IndexOf("\\Resources/", StringComparison.Ordinal);
int Ind3 = sPath.IndexOf("/Resources\\", StringComparison.Ordinal);
int Ind4 = sPath.IndexOf("/Resources/", StringComparison.Ordinal);
int Index = Mathf.Max(Ind1, Ind2, Ind3, Ind4);
bool IsResource = false;
if (Index >= 0)
{
sPath = sPath.Substring(Index + 11);
IsResource = true;
}
else
{
// If its not in the Resources, then it has to be in the References
// Therefore, the path has to be stripped and let only the name
Index = sPath.LastIndexOfAny(LanguageSourceData.CategorySeparators);
if (Index > 0)
sPath = sPath.Substring(Index + 1);
}
string Extension = Path.GetExtension(sPath);
if (!string.IsNullOrEmpty(Extension))
sPath = sPath.Substring(0, sPath.Length - Extension.Length);
return IsResource;
}
public static bool IsPlaying()
{
if (Application.isPlaying)
return true;
#if UNITY_EDITOR
return EditorApplication.isPlayingOrWillChangePlaymode;
#else
return false;
#endif
}
public static string GetPath(this Transform tr)
{
var parent = tr.parent;
if (tr == null)
return tr.name;
return parent.GetPath() + "/" + tr.name;
}
#if UNITY_5_3_OR_NEWER
public static Transform FindObject(string objectPath)
{
return FindObject(SceneManager.GetActiveScene(), objectPath);
}
public static Transform FindObject(Scene scene, string objectPath)
{
//var roots = SceneManager.GetActiveScene().GetRootGameObjects();
var roots = scene.GetRootGameObjects();
for (int i=0; i<roots.Length; ++i)
{
var root = roots[i].transform;
if (root.name == objectPath)
return root;
if (!objectPath.StartsWith(root.name + "/", StringComparison.Ordinal))
continue;
return FindObject(root, objectPath.Substring(root.name.Length + 1));
}
return null;
}
public static Transform FindObject(Transform root, string objectPath)
{
for (int i=0; i<root.childCount; ++i)
{
var child = root.GetChild(i);
if (child.name == objectPath)
return child;
if (!objectPath.StartsWith(child.name + "/", StringComparison.Ordinal))
continue;
return FindObject(child, objectPath.Substring(child.name.Length + 1));
}
return null;
}
#endif
public static H FindInParents<H>(Transform tr) where H : Component
{
if (!tr)
return null;
H comp = tr.GetComponent<H>();
while (!comp && tr)
{
comp = tr.GetComponent<H>();
tr = tr.parent;
}
return comp;
}
public static string GetCaptureMatch(Match match)
{
for (int i = match.Groups.Count - 1; i >= 0; --i)
if (match.Groups[i].Success)
{
return match.Groups[i].ToString();
}
return match.ToString();
}
public static void SendWebRequest(UnityWebRequest www )
{
#if UNITY_2017_2_OR_NEWER
www.SendWebRequest();
#else
www.Send();
#endif
}
}
}